HollowKnightAltEntrancesAPMod/Mod/Archipelago.HollowKnight/Archipelago.HollowKnight.csproj
2025-10-12 19:15:58 -04:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>Archipelago.HollowKnight</RootNamespace>
<AssemblyName>Archipelago.HollowKnight</AssemblyName>
<TargetFramework>net472</TargetFramework>
<AssemblyTitle>HollowKnight.Archipelago</AssemblyTitle>
<Product>HollowKnight.Archipelago</Product>
<Description>The Archipelago Multiworld client for Hollow Knight</Description>
<Copyright>
</Copyright>
<Version>0.11.0</Version>
<OutputPath>bin\$(Configuration)\</OutputPath>
<LangVersion>preview</LangVersion>
<Company>The Archipelago Community</Company>
<RepositoryUrl>https://github.com/ArchipelagoMW-HollowKnight/Archipelago.HollowKnight</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<ModName>Archipelago</ModName>
<HollowKnightRefs>../API</HollowKnightRefs>
<ExportDir>bin/Publish</ExportDir>
<Authors>Hussein Farran, Daniel Grace, BadMagic, KonoTyran, Dragonglove</Authors>
<AdditionalFileItemNames>EmbeddedResource</AdditionalFileItemNames>
</PropertyGroup>
<!--
Create this file somewhere in the project directory. It should contain a property group with HollowKnightRefs pointing to your Managed folder.
If you use Visual Studio, the HK Modding extension has a template for this file which will autodetect your installation.
-->
<Import Project="LocalOverrides.targets" Condition="Exists('LocalOverrides.targets')" />
<Target Name="CopyMod" AfterTargets="PostBuildEvent">
<RemoveDir Directories="$(ExportDir)/" />
<MakeDir Directories="$(ExportDir)/" />
<MakeDir Directories="$(ExportDir)/zip/" />
<MakeDir Condition="!Exists('$(HollowKnightRefs)/Mods/$(ModName)/')" Directories="$(HollowKnightRefs)/Mods/$(ModName)/" />
<Copy SourceFiles="$(TargetPath);$(TargetDir)/$(TargetName).pdb" DestinationFolder="$(HollowKnightRefs)/Mods/$(ModName)/" />
<Copy SourceFiles="$(OutputPath)/Archipelago.MultiClient.Net.dll" DestinationFolder="$(HollowKnightRefs)/Mods/$(ModName)/" />
<Copy SourceFiles="$(OutputPath)/Archipelago.Gifting.Net.dll" DestinationFolder="$(HollowKnightRefs)/Mods/$(ModName)/" />
<Copy SourceFiles="../README.md;$(TargetPath);$(TargetDir)/$(TargetName).pdb" DestinationFolder="$(ExportDir)/zip/" />
<Copy SourceFiles="$(OutputPath)/Archipelago.MultiClient.Net.dll" DestinationFolder="$(ExportDir)/zip/" />
<Copy SourceFiles="$(OutputPath)/Archipelago.Gifting.Net.dll" DestinationFolder="$(ExportDir)/zip/" />
<ZipDirectory SourceDirectory="$(ExportDir)/zip/" DestinationFile="$(ExportDir)/$(ModName).zip" />
<RemoveDir Directories="$(ExportDir)/zip/" />
<GetFileHash Files="$(ExportDir)/$(ModName).zip" Algorithm="SHA256">
<Output TaskParameter="Items" ItemName="FilesWithHashes" />
</GetFileHash>
<WriteLinesToFile File="$(ExportDir)/SHA.txt" Lines="@(FilesWithHashes->'%(FileHash)')" Overwrite="true" Encoding="UTF-8" />
</Target>
<ItemGroup>
<EmbeddedResource Include="Resources\**\*" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Archipelago.MultiClient.Net" Version="6.6.1" />
<PackageReference Include="Archipelago.MultiClient.Net.Analyzers" Version="1.5.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Archipelago.Gifting.Net" Version="0.4.3" />
<PackageReference Include="PolySharp" Version="1.15.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="RandoConstantGenerators" Version="1.2.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(HollowKnightRefs)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(HollowKnightRefs)/Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Benchwarp">
<HintPath>$(HollowKnightRefs)/Mods/Benchwarp/Benchwarp.dll</HintPath>
</Reference>
<Reference Include="GalaxyCSharp">
<HintPath>$(HollowKnightRefs)/GalaxyCSharp.dll</HintPath>
</Reference>
<Reference Include="ItemChanger">
<HintPath>$(HollowKnightRefs)/Mods/ItemChanger/ItemChanger.dll</HintPath>
</Reference>
<Reference Include="MenuChanger">
<HintPath>$(HollowKnightRefs)/Mods/MenuChanger/MenuChanger.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>$(HollowKnightRefs)/MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_PlayMaker">
<HintPath>$(HollowKnightRefs)/MMHOOK_PlayMaker.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>$(HollowKnightRefs)/Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
<HintPath>$(HollowKnightRefs)/Mono.Security.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>$(HollowKnightRefs)/MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>$(HollowKnightRefs)/MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>$(HollowKnightRefs)/netstandard.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>$(HollowKnightRefs)/PlayMaker.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>$(HollowKnightRefs)/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Configuration">
<HintPath>$(HollowKnightRefs)/System.Configuration.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>$(HollowKnightRefs)/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.EnterpriseServices">
<HintPath>$(HollowKnightRefs)/System.EnterpriseServices.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>$(HollowKnightRefs)/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Runtime.Serialization.Xml" />
<Reference Include="System.Transactions">
<HintPath>$(HollowKnightRefs)/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>$(HollowKnightRefs)/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>$(HollowKnightRefs)/Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(HollowKnightRefs)/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(HollowKnightRefs)/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(HollowKnightRefs)/UnityEngine.XRModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>