satellite motion and rendering complete

This commit is contained in:
Sakimori 2021-05-02 17:42:54 -04:00
parent 6403e48f22
commit 294fd10388
3 changed files with 153 additions and 35 deletions

View file

@ -23,6 +23,9 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="OrbitSim.py" />
<Compile Include="renderer.py">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Interpreter Include="env\BoSLOOenv\">

View file

@ -1,4 +1,6 @@
import os, json, numpy, pygame
import os, json, numpy, pygame, time
from renderer import *
from copy import deepcopy
groundControlPath = "GroundControlFiles"
configPath = os.path.join("ConfigFiles", "OrbitSim")
@ -13,10 +15,8 @@ def config():
if not os.path.exists(configFilename):
#generate default
config_dic = {
"g": 6674,
"gExp": -14, #G = g * 10^gExp
"earthMass": 5972,
"earthMassExp": 21, #Me = earthMass * 10^earthMassExp; in kg
"G": 6.674e-11,
"earthMass": 5.972e24, #in kg
"earthRadius": 6378000, #meters
"timeScale": 1 #higher number go faster wheeeeee
}
@ -27,61 +27,56 @@ def config():
with open(configFilename) as file:
return json.load(file)
class Point:
"""Numpy 3-vec"""
def __init__(self, x, y, z):
self.vector = numpy.array([x, y, z])
def magnitude(self):
return numpy.linalg.norm(self.vector)
def distanceFrom(self, otherPoint:"Point"):
return numpy.linalg.norm(self.vector - otherPoint.vector)
Point.zero = Point(0, 0, 0)
class Camera:
"""Object which will be used to paint pixels on screen."""
def __init__(self, location:Point, target:Point = Point.zero, FOV = 75):
self.location = location
self.target = target
self.FOV = FOV
def isInside(self, planet:"Planet"):
"""returns True if camera is inside the planet."""
return numpy.linalg.norm(self.location.magnitude) < planet.radius
class OrbitingBody:
"""a zero-mass point object parented to a planet"""
def __init__(self, location:Point, velocity:Point, name, displaySize, parentPlanet):
self.location = location
self.velocity = velocity
self.name = name
self.displaySize = displaySize #the size of the object on camera, for visibility reasons
self.displaySize = displaySize #the size of the object on camera in pixels, for visibility reasons
self.parentPlanet = parentPlanet
class Planet:
"""A massive body at 0,0,0 and a given radius."""
def __init__(self, name, mass, radius, rotationPeriod):
def __init__(self, name, mass, radius, rotationPeriod, location:Point = deepcopy(Point.zero)):
"""Rotation period given in seconds."""
self.location = location
self.name = name
self.mass = mass
self.radius = radius
self.rotationPercentage = 0
self.rotationPercentage = 0.00
self.rotationPeriod = rotationPeriod
Planet.Earth = Planet("Earth", (config()["earthMass"] * 10**config()["earthMassExp"]), config()["earthRadius"], 86400)
def rotate(self, timeDelta:"Seconds"):
self.rotationPercentage += timeDelta/self.rotationPeriod
if self.rotationPercentage >= 100.0:
self.rotationPercentage -= 100.0
Planet.Earth = Planet("Earth", config()["earthMass"], config()["earthRadius"], 86400)
def physicsUpdate(objects, deltaTime):
"""updates the positions of all orbiting objects in [objects] with timestep deltaTime"""
for obj in objects:
if type(obj).__name__ == "OrbitingBody":
accel = Point.scalarMult(Point.subtract(obj.location, obj.parentPlanet.location).normalize(),-(config()["G"] * obj.parentPlanet.mass)/(Point.subtract(obj.location, obj.parentPlanet.location).magnitude() ** 2))
obj.velocity = Point.add(obj.velocity, Point.scalarMult(accel, deltaTime))
obj.location = Point.add(obj.location, Point.scalarMult(obj.velocity, deltaTime))
if __name__=="__main__":
pygame.init()
pygame.display.set_caption("Spinny")
window = pygame.display.set_mode((400, 400))
window = pygame.display.set_mode((600, 600))
resolutionDownscaling = 2
pygame.display.flip()
frameTime = 1/30 #framerate
running = True
display = False
thisEarth = deepcopy(Planet.Earth)
sat = OrbitingBody(Point(config()["earthRadius"] * 1.1, 0, 0), Point(0,1000,-6500), "BoSLOO", 3, thisEarth)
renderObjects = [thisEarth, sat]
while running:
for event in pygame.event.get():
@ -90,7 +85,21 @@ if __name__=="__main__":
elif event.type == pygame.MOUSEBUTTONDOWN:
if not display:
display = True
camera = Camera(Point(0, 0, 6378000*4))
camera = Camera(window, Point(0, 0, 3 * config()["earthRadius"]), thisEarth, renderObjects)
pygame.draw.circle(window, (255,255,255), pygame.mouse.get_pos(), 100)
camera.renderFrame()
pygame.display.flip()
else:
display = False
window.fill((0,0,0))
pygame.display.flip()
if display:
deltaTime = frameTime * config()["timeScale"]
physicsUpdate(renderObjects, deltaTime)
camera.renderFrame()
pygame.display.flip()
time.sleep(frameTime)
pygame.quit()
print("Bye!")

106
renderer.py Normal file
View file

@ -0,0 +1,106 @@
import numpy, pygame
class Point:
"""Numpy 3-vec"""
def __init__(self, x, y, z):
self.vector = numpy.array([x, y, z])
def magnitude(self):
return numpy.linalg.norm(self.vector)
def normalize(self):
self.vector = self.vector/self.magnitude()
return self
def distanceFrom(self, otherPoint:"Point"):
return numpy.linalg.norm(self.vector - otherPoint.vector)
def add(p1, p2):
sum = numpy.add(p1.vector, p2.vector)
return Point(sum[0], sum[1], sum[2])
def subtract(p1, p2):
diff = numpy.subtract(p1.vector, p2.vector)
return Point(diff[0], diff[1], diff[2])
def dot(p1, p2):
return numpy.dot(p1.vector, p2.vector)
def scalarMult(p1, scalar):
mult = p1.vector * scalar
return Point(mult[0], mult[1], mult[2])
Point.zero = Point(0, 0, 0)
class Ray:
def __init__(self, origin:Point, direction:Point):
self.origin = origin
self.direction = direction
class Line:
def __init__(self, p1:Point, p2:Point):
self.p1 = p1
self.p2 = p2
def intersectWithPlane(self, plane):
lineVec = Point.subtract(self.p2, self.p1)
dot = Point.dot(plane.normal, lineVec)
if abs(dot) > 1e-6:
w = Point.subtract(self.p1, plane.point)
fac = -Point.dot(plane.normal, w) / dot
u = Point.scalarMult(lineVec, fac)
return Point.add(self.p1, u)
else:
return None
class Plane:
def __init__(self, point:Point, normal:Point):
self.point = point
self.normal = normal
class Camera:
"""Object which will be used to paint pixels on screen."""
def __init__(self, surface:pygame.Surface, location:Point, target:"Planet", objects, hFOV = 55, vFOV = 55):
self.surface = surface
self.objects = objects
self.location = location
self.target = target
self.hFOV = hFOV
self.vFOV = vFOV
def isInside(self, planet:"Planet"):
"""returns True if camera is inside the planet."""
return numpy.linalg.norm(self.location.magnitude) < planet.radius
def renderFrame(self):
"""generates a frame and draws it to the surface. Does not update screen; use pygame.display.flip()"""
winWidth, winHeight = self.surface.get_size()
winDistance = winWidth * numpy.cos(numpy.radians(self.hFOV)/2) / 2 #distance for a virtual screen to exist in-space to give the correct FOV
vecToCenter = Point.subtract(self.target.location, self.location)
vecToCenter.normalize()
screenPlane = Plane(Point.add(self.location, Point.scalarMult(vecToCenter, winDistance)), vecToCenter)
screenSurface = pygame.Surface((winWidth, winHeight))
#pygame uses 0,0 as the top left corner
for obj in self.objects:
if type(obj).__name__ == "OrbitingBody":
lineToCamera = Line(obj.location, self.location)
intersectPoint = lineToCamera.intersectWithPlane(screenPlane)
if intersectPoint is not None:
intersectPoint = Point.add(intersectPoint, Point(int(winWidth/2), int(winHeight/2), 0))
pygame.draw.circle(screenSurface, (255,255,150), (int(intersectPoint.vector[0]), int(intersectPoint.vector[1])), obj.displaySize)
elif type(obj).__name__ == "Planet":
lineToCamera = Line(obj.location, self.location)
intersectPoint = lineToCamera.intersectWithPlane(screenPlane)
if intersectPoint is not None:
intersectPoint = Point.add(intersectPoint, Point(int(winWidth/2), int(winHeight/2), 0))
pygame.draw.circle(screenSurface, (255,255,150), (int(intersectPoint.vector[0]), int(intersectPoint.vector[1])), 15)
screenSurface = pygame.transform.flip(screenSurface, False, True)
self.surface.blit(screenSurface, (0,0))
#for row in range(int(-winHeight/2), int(winHeight/2)):
# for column in range(int(-winWidth/2), int(winWidth/2)):
# line = Line(self.location, Point(self.location.x + column))