using Newtonsoft.Json; using System.Collections.Generic; namespace Archipelago.HollowKnight.SlotDataModel { public class SlotData { [JsonProperty("seed")] public int Seed { get; set; } [JsonProperty("options")] public SlotOptions Options { get; set; } [JsonProperty("location_costs")] public Dictionary> LocationCosts { get; set; } [JsonProperty("notch_costs")] public List NotchCosts { get; set; } [JsonProperty("grub_count")] public int? GrubsRequired { get; set; } [JsonProperty("is_race")] public bool DisableLocalSpoilerLogs { get; set; } } }