HollowKnightAltEntrancesAPMod/Mod
2025-10-12 19:17:37 -04:00
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Archipelago.HollowKnight added Mod files 2025-10-12 19:15:58 -04:00
Archipelago.HollowKnight.sln added Mod files 2025-10-12 19:15:58 -04:00
LICENSE.txt added Mod files 2025-10-12 19:15:58 -04:00
README.md adjusted mod readme to reflect new providence 2025-10-12 19:17:37 -04:00

Archipelago.HollowKnight

A mod which enables Hollow Knight to act as an Archipelago client, enabling multiworld and randomization driven by the Archipelago multigame multiworld system.

This mod is a lightly modified fork, the original license is viewable at LICENSE.txt.

Joining an Archipelago Session

  1. Start the game after installing all necessary mods.
  2. Create a new save game.
  3. Select the Archipelago game mode from the mode selection screen.
  4. Enter in the correct settings for your Archipelago server.
  5. Hit Start to begin the game. The game will stall for a few seconds while it does all item placements.
  6. The game will immediately drop you into the randomized game. So if you are waiting for a countdown then wait for it to lapse before hitting Start, or hit Start then pause the game once you're in it.

Development Setup

Follow the instructions in the csproj file to create a LocalOverrides.targets file with your Hollow Knight installation path. If you use the Hollow Knight Modding Visual Studio extension (recommended), there is an item template to create this file for you automatically.

Post-build events will automatically package the mod for export as well as install it in your HK installation. When developing on the mod do not install Archipelago through an installer. Some installers, e.g. Lumafly, can pin the development version to prevent it from being replaced by the production version from the installer.