HollowKnightAltEntrancesAPMod/Mod/Archipelago.HollowKnight/IC/Modules/RepositionShadeModule.cs
2025-10-12 19:15:58 -04:00

38 lines
1.4 KiB
C#

using ItemChanger.Modules;
using Modding;
using System.Collections.Generic;
namespace Archipelago.HollowKnight.IC.Modules
{
public class RepositionShadeModule : Module
{
private static readonly Dictionary<string, (float x, float y)> ShadeSpawnPositionFixes = new()
{
{ "Abyss_08", (90.0f, 90.0f) }, // Lifeblood Core room. Even outside of deathlink, shades spawn out of bounds.
{ "Room_Colosseum_Spectate", (124.0f, 10.0f) }, // Shade spawns inside inaccessible arena
{ "Resting_Grounds_09", (7.4f, 10.0f) }, // Shade spawns underground.
{ "Runes1_18", (11.5f, 23.0f) }, // Shade potentially spawns on the wrong side of an inaccessible gate.
};
public override void Initialize()
{
ModHooks.AfterPlayerDeadHook += FixUnreachableShadePosition;
}
public override void Unload()
{
ModHooks.AfterPlayerDeadHook -= FixUnreachableShadePosition;
}
private void FixUnreachableShadePosition()
{
// Fixes up some bad shade placements by vanilla HK.
PlayerData pd = PlayerData.instance;
if (ShadeSpawnPositionFixes.TryGetValue(pd.shadeScene, out (float x, float y) position))
{
pd.shadePositionX = position.x;
pd.shadePositionY = position.y;
}
}
}
}