faceoffs and functioning test game
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51
game.py
51
game.py
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@ -1,6 +1,6 @@
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import random, team, player, os
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import random, team, player, os, math
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from team import Team
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from player import Player, AtkAction, DefAction
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from player import Player, AtkAction, DefAction, Skater, Goalie
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from skillContests import SkillContestParams, Situations
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from attributes import normalDis
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from hocUtils import RinkGraph
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@ -21,7 +21,8 @@ class Game(object):
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self.awayZones = RinkGraph(edgeFilename=DEFAULTRINKFILENAME)
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self.homeZones = RinkGraph(edgeFilename=DEFAULTRINKFILENAME)
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self.currentZone = None
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self.faceoff = FaceoffDot.Center
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self.faceoffSpot = FaceoffDot.Center
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self.playStopped = True
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self.lineSize = 5
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if len(awayTeam.roster) != 10 or len(homeTeam.roster) != 10 or threes:
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@ -30,11 +31,11 @@ class Game(object):
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self.goalieHome = self.home.chooseGoalie()
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self.goalieAway = self.away.chooseGoalie()
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self.positionInPossession = None
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self.positionInPossession = None #use SkaterPosition enum
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self.teamInPossession = None
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self.skatersHome = [] #LW LD C RD RW, use the SkaterPosition enum for indexing.
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self.skatersAway = []
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self.skatersHome = self.home.roster[:5] #LW LD C RD RW, EA; use the SkaterPosition enum for indexing. Threes uses left winger, left defenseman, center.
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self.skatersAway = self.away.roster[:5]
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self.penaltyBoxAway = []
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self.penaltyBoxHome = []
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@ -42,22 +43,35 @@ class Game(object):
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self.pulledGoalieHome = False
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self.period = 1
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self.clock = 60*20 #clock will be given in seconds
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self.clock = 60*20 #Time remaining in period, given in seconds
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self.eventLog = []
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def defendingTeam(self):
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if teamInPossession == self.home:
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if self.teamInPossession == self.home:
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return self.away
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else:
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return self.home
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def attackingTeam(self):
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"""Alias for teamInPossession, to match defendingTeam()"""
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return teamInPossession
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return self.teamInPossession
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def homeAttacking(self):
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return teamInPossession == self.home
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return self.teamInPossession == self.home
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def skatersInPossession(self):
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return self.skatersHome if self.homeAttacking() else self.skatersAway
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def clockToMinutesSeconds(self):
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"""Returns a string MM:SS elapsed in period."""
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elapsedSeconds = 60*20 - self.clock if self.clock >= 0 else 60*20
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minutes = str(int(math.modf(elapsedSeconds/60)[1]))
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seconds = str(elapsedSeconds % 60)
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if len(seconds) == 1:
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seconds = f"0{seconds}"
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return f"{minutes}:{seconds}"
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def currentSituation(self):
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skatersH = self.lineSize + self.pulledGoalieHome - len(self.penaltyBoxHome)
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@ -83,6 +97,22 @@ class Game(object):
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defRoll = normalDis(defValue, defValue/2, 0)
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return atkRoll-defRoll > 0
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def faceoff(self, awayPlayer:Skater, homePlayer:Skater):
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"""Hold a faceoff! True indicates home win, False is away win."""
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faceoffSkills = [('Dex',50),('Sti',50),('Pas', 10)]
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params = SkillContestParams(faceoffSkills, faceoffSkills)
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return self.skillContest(homePlayer, awayPlayer, params) if random.random() > 0.4 else random.sample([True, False], 1)[0]
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def event(self):
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"""Meat and potatoes. Everything that happens is a direct result of this being called."""
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if self.playStopped: #need a faceoff
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self.teamInPossession = self.home if self.faceoff(self.skatersAway[SkaterPosition.C.value], self.skatersHome[SkaterPosition.C.value]) else self.away
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self.positionInPossession = SkaterPosition(random.sample([0, 1, 1, 3, 3, 4],1)[0]) #wingers are less likely to recieve the faceoff than defensemen
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self.playStopped = False
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winningPlayer = self.skatersInPossession()[SkaterPosition.C.value]
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self.eventLog.append(f"{self.clockToMinutesSeconds()} - {self.teamInPossession.shortname} {str(winningPlayer)} wins faceoff.")
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self.clock -= random.randint(2,5)
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class FaceoffDot(Enum):
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"""All orientations are given from the perspective of the defending team."""
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AwayZoneLeft = -4
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@ -102,3 +132,4 @@ class SkaterPosition(Enum):
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C = 2
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RD = 3
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RW = 4
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EA = 5
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42
hocTests.py
42
hocTests.py
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@ -11,7 +11,7 @@ class AttributeTest(object):
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self.fakeGame = game.Game(None, None)
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self.params = skillContests.SkillContestParams(self.atkAction, self.defAction)
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self.params = skillContests.SkillContestParams().actionCheck(self.atkAction, self.defAction)
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def lowStats(self):
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"""Tests attacker and defender with minimum stats."""
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@ -87,3 +87,43 @@ class AttributeTest(object):
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print(self.defPlayer.getAttribute(attr))
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print(f"Success rate: {str(round(success/total*100,2))}%")
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print("-------")
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class TestGame(object):
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def __init__(self):
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awayRoster = [
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player.Player("Laika", 93),
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player.Player("Vivi", 16),
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player.Player("Jorts", 75),
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player.Player("Yuki", 23),
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player.Player("Konecny", 96),
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player.Player("Laika", 93),
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player.Player("Vivi", 16),
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player.Player("Jorts", 75),
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player.Player("Yuki", 23),
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player.Player("Konecny", 96)
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]
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homeRoster = [
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player.Player("Landeskog", 92),
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player.Player("Byram", 4),
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player.Player("MacKinnon", 29),
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player.Player("Makar", 8),
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player.Player("Rantanen", 96),
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player.Player("Landeskog", 92),
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player.Player("Byram", 4),
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player.Player("MacKinnon", 29),
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player.Player("Makar", 8),
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player.Player("Rantanen", 96)
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]
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aTeam = team.Team(awayRoster, [player.Player('Artemis', 17)], "Jorts Butter", "BTR")
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hTeam = team.Team(homeRoster, [player.Player('Kuemper', 35)], "Colorado Avalanche", "COL")
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self.Game = game.Game(aTeam, hTeam)
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def faceoffTest(self):
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for i in range(0,8):
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self.Game.playStopped = True
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foResult = self.Game.event()
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pass
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16
hocUtils.py
16
hocUtils.py
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@ -129,3 +129,19 @@ class RinkGraph(object):
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if nodeDic['adjacent']:
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adjacents.append(otherNodeName)
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return adjacents
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def shotDanger(self, nodeName):
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"""Returns an int indicating the danger of a shot from that zone. 0 is no danger, 100 is 26-Offensive Low Slot"""
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if isinstance(nodeName, int):
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nodeName = str(nodeName)
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if int(nodeName[1]) < 5:
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return 0
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elif nodeName == '26':
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return 100
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elif nodeName == '25':
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return 70
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elif nodeName[0] in ['1','3'] or nodeName == '27': #27 is included for tuck/michigan
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return 40
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else:
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return 20
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