poked around, giving up for now lmao
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Sakimori 2025-04-18 18:55:29 -04:00
parent c4cbceacb4
commit 2fbfec5ded
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2 changed files with 11 additions and 11 deletions

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.34928.147
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GlitchRestore", "Source\GlitchRestore.csproj", "{FC7FF0C4-8F9F-43B9-963F-5C8B3B8920AF}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ExtraSaves", "Source\ExtraSaves.csproj", "{FC7FF0C4-8F9F-43B9-963F-5C8B3B8920AF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

View file

@ -1,6 +1,8 @@
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using System;
using System.Collections.Generic;
namespace GlitchRestore;
@ -8,16 +10,14 @@ namespace GlitchRestore;
public class Plugin : BaseUnityPlugin {
private Harmony harmony = null!;
[HarmonyPatch(typeof(PlayerHurtState), nameof(PlayerHurtState.OnStateEnter))]
internal static class RopeRestore {
private static void Prefix(Player ___player, out ClimbableRope __state) {
__state = ___player.touchingRope;
}
private static void Postfix(ClimbableRope __state, ref Player ___player) {
if (__state != null) {
___player.touchingRope = __state;
}
[HarmonyPatch(typeof(StartMenuLogic), "Start")]
internal static class ExtraSlots {
private static void Prefix(ref List<SaveSlotUIButton> ___saveButtuns) {
Console.WriteLine("Adjusting save slot count!");
if (___saveButtuns.Count < 6 && ___saveButtuns.Count > 0) {
SaveSlotUIButton newButton = new SaveSlotUIButton();
___saveButtuns.Add(new SaveSlotUIButton());
}
}
}