using HarmonyLib; namespace ExampleMod; [HarmonyPatch] public class Patches { // Patches are powerful. They can hook into other methods, prevent them from runnning, // change parameters and inject custom code. // Make sure to use them only when necessary and keep compatibility with other mods in mind. // Documentation on how to patch can be found in the harmony docs: https://harmony.pardeike.net/articles/patching.html [HarmonyPatch(typeof(Player), nameof(Player.SetStoryWalk))] [HarmonyPrefix] private static bool PatchStoryWalk(ref float walkModifier) { walkModifier = 1.0f; return true; // the original method should be executed } }