71 lines
3.6 KiB
XML
71 lines
3.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>GlitchRestore</AssemblyName>
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<Description>Patch speedrun glitches from the speedrun branch back into the main branch game.</Description>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Version>1.0.0</Version>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<PublishRelease>true</PublishRelease>
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<NoWarn>MSB3277</NoWarn>
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<!-- todo macOS -->
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<NineSolsPath Condition="'$(OS)' == 'Windows_NT'">E:\SteamLibrary\steamapps\common\Nine Sols</NineSolsPath>
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<NineSolsPath Condition="'$(OS)' != 'Windows_NT'">$(HOME)/.local/share/Steam/steamapps/common/Nine Sols</NineSolsPath>
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<DllPath>$(NineSolsPath)/NineSols_Data/Managed</DllPath>
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<!-- If you're not using R2Modman/Thunderstore, this can be NineSolsPath as well. Only used in CopyDir -->
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<ProfileDir Condition="'$(OS)' == 'Windows_NT'">E:\SteamLibrary\steamapps\common\Nine Sols</ProfileDir>
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<ProfileDir Condition="'$(OS)' != 'Windows_NT'">$(HOME)/.config/r2modmanPlus-local/NineSols/profiles/Default</ProfileDir>
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<!-- After building, copy the dll to this folder. Useful for hot-reloading: https://github.com/BepInEx/BepInEx.Debug/blob/master/README.md#scriptengine -->
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<CopyDir>$(ProfileDir)/BepInEx/scripts</CopyDir>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(DllPath)/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="rcg.rcgmakercore.Runtime">
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<HintPath>$(DllPath)/rcg.rcgmakercore.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RCG_General">
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<HintPath>$(DllPath)/RCG_General.dll</HintPath>
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</Reference>
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<Reference Include="InControl">
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<HintPath>$(DllPath)/InControl.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.18" IncludeAssets="compile" />
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<!-- enable below if you want to use the API -->
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<PackageReference Include="NineSolsAPI" Version="1.2.1" />
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<!-- or locally <ProjectReference Include="../../NineSolsAPI/NineSolsAPI/NineSolsAPI.csproj" />-->
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</ItemGroup>
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<Target Name="CheckReferences" BeforeTargets="BeforeBuild">
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<ItemGroup>
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<MissingReferences Include="@(Reference)" Condition="!Exists('%(Reference.HintPath)')" />
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</ItemGroup>
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<Error Condition="@(MissingReferences->Count()) > 0" Text="Missing reference(s);
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@(MissingReferences->'%(HintPath)', ',
')
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Did you forget to adjust your NineSolsPath '$(NineSolsPath)'?" />
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</Target>
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<Target Name="CopyMod" AfterTargets="PostBuildEvent" Condition="'$(CopyDir)' != ''">
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<Message Importance="high" Text="copying $(TargetPath) to $(CopyDir) ..." />
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(CopyDir)" SkipUnchangedFiles="true" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFolder="$(CopyDir)" SkipUnchangedFiles="true" />
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</Target>
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<Target Name="PackageMod" AfterTargets="Publish">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="../thunderstore/build/dll" SkipUnchangedFiles="true" />
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<Exec Command="tcli build --config-path ../thunderstore/thunderstore.toml" />
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</Target>
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</Project>
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