ninesols-glitch-restore/Source/GlitchRestore.csproj
2025-04-17 22:55:24 -04:00

71 lines
3.6 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>GlitchRestore</AssemblyName>
<Description>Patch speedrun glitches from the speedrun branch back into the main branch game.</Description>
<TargetFramework>netstandard2.1</TargetFramework>
<Version>1.0.0</Version>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<PublishRelease>true</PublishRelease>
<NoWarn>MSB3277</NoWarn>
<!-- todo macOS -->
<NineSolsPath Condition="'$(OS)' == 'Windows_NT'">E:\SteamLibrary\steamapps\common\Nine Sols</NineSolsPath>
<NineSolsPath Condition="'$(OS)' != 'Windows_NT'">$(HOME)/.local/share/Steam/steamapps/common/Nine Sols</NineSolsPath>
<DllPath>$(NineSolsPath)/NineSols_Data/Managed</DllPath>
<!-- If you're not using R2Modman/Thunderstore, this can be NineSolsPath as well. Only used in CopyDir -->
<ProfileDir Condition="'$(OS)' == 'Windows_NT'">E:\SteamLibrary\steamapps\common\Nine Sols</ProfileDir>
<ProfileDir Condition="'$(OS)' != 'Windows_NT'">$(HOME)/.config/r2modmanPlus-local/NineSols/profiles/Default</ProfileDir>
<!-- After building, copy the dll to this folder. Useful for hot-reloading: https://github.com/BepInEx/BepInEx.Debug/blob/master/README.md#scriptengine -->
<CopyDir>$(ProfileDir)/BepInEx/scripts</CopyDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(DllPath)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="rcg.rcgmakercore.Runtime">
<HintPath>$(DllPath)/rcg.rcgmakercore.Runtime.dll</HintPath>
</Reference>
<Reference Include="RCG_General">
<HintPath>$(DllPath)/RCG_General.dll</HintPath>
</Reference>
<Reference Include="InControl">
<HintPath>$(DllPath)/InControl.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.18" IncludeAssets="compile" />
<!-- enable below if you want to use the API -->
<PackageReference Include="NineSolsAPI" Version="1.2.1" />
<!-- or locally <ProjectReference Include="../../NineSolsAPI/NineSolsAPI/NineSolsAPI.csproj" />-->
</ItemGroup>
<Target Name="CheckReferences" BeforeTargets="BeforeBuild">
<ItemGroup>
<MissingReferences Include="@(Reference)" Condition="!Exists('%(Reference.HintPath)')" />
</ItemGroup>
<Error Condition="@(MissingReferences->Count()) > 0" Text="Missing reference(s);
@(MissingReferences->'%(HintPath)', ',&#x0A;')
Did you forget to adjust your NineSolsPath '$(NineSolsPath)'?" />
</Target>
<Target Name="CopyMod" AfterTargets="PostBuildEvent" Condition="'$(CopyDir)' != ''">
<Message Importance="high" Text="copying $(TargetPath) to $(CopyDir) ..." />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(CopyDir)" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFolder="$(CopyDir)" SkipUnchangedFiles="true" />
</Target>
<Target Name="PackageMod" AfterTargets="Publish">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="../thunderstore/build/dll" SkipUnchangedFiles="true" />
<Exec Command="tcli build --config-path ../thunderstore/thunderstore.toml" />
</Target>
</Project>