$(document).ready(function (){
    var socket = io.connect();
    var lastupdate;
    var grid = document.getElementById("container");
    

    socket.on('connect', function () {
        socket.emit('recieved', { data: 'I\'m connected!' });
    });

    socket.on("states_update", function (json) { //json is an object containing all game updates
        lastupdate = json;
        updateGames(json, $('#selected_filter').text());

        //get all leagues
        leagues = []
        for (var key in json) {
            if (json[key].is_league && !leagues.includes(json[key].leagueoruser)) {
                leagues.push(json[key].leagueoruser)
            }
        }

        //remove leagues no longer present
        $('#filters .filter').each(function(index) {
            if (!leagues.includes($(this).text())) {
                if ($(this).attr('id') != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
                    $(this).remove();
                }
            } else {
                leagues.splice(leagues.indexOf($(this).text()), 1);
            }
        })

        // add leagues not already present
        for (var league in leagues) { // we removed the entries that are already there in the loop above
            $('#filters').append("<button class='filter'>"+leagues[league]+"</button>");
        }

        //add click handlers to each filter
        $('#filters .filter').each(function(index) {
            $(this).click(function() {
                if ($('#filters #selected_filter').text() == 'All') {
                    updateGames(Object(), ""); // clear grid when switching off of All, to make games collapse to top
                }
                $('#filters #selected_filter').attr('id', '');
                $(this).attr('id', 'selected_filter');
                updateGames(lastupdate, $(this).text());
            })
        })
    });

    const updateGames = (json, filter) => {
        filterjson = Object();
        for (const timestamp in json) {
            if (json[timestamp].leagueoruser == filter || filter == "All") {
                filterjson[timestamp] = json[timestamp];
            }
        }

        if (Object.keys(filterjson).length == 0) {
            $('#footer div').html("No games right now. Why not head over to Discord and start one?");
        } else {
            $('#footer div').html("");
        }

        //replace games that have ended with empty slots
        for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
            if (grid.children[slotnum].className == "game" && !Object.keys(filterjson).includes(grid.children[slotnum].timestamp)) {
                grid.children[slotnum].className = "emptyslot";
                grid.children[slotnum].timestamp = null;
                grid.children[slotnum].innerHTML = "";
            }
        }

        for (const timestamp in filterjson) {
            //adds game to list if not there already
            if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == timestamp)) {
                for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
                    if (slotnum >= grid.children.length) {
                        for (var i = 0; i < 3; i ++) {
                            insertEmpty(grid);
                        }
                    }
                    if (grid.children[slotnum].className == "emptyslot") {
                        insertGame(slotnum, filterjson[timestamp], timestamp);
                        break;
                    };
                };
            }

            //updates game in list
            for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
                if (grid.children[slotnum].timestamp == timestamp) {
                    updateGame(grid.children[slotnum], filterjson[timestamp]);
                };
            };
        };

        //remove last rows if not needed
        while (grid.children[grid.children.length-1].className == "emptyslot" &&
               grid.children[grid.children.length-2].className == "emptyslot" &&
               grid.children[grid.children.length-3].className == "emptyslot" &&
               grid.children.length > 3) {
            for (var i = 0; i < 3; i++) {
                grid.removeChild(grid.children[grid.children.length-1]);
            }
        }
    }

    const insertEmpty = (grid) => {
        newBox = document.createElement("DIV");
        newBox.className = "emptyslot";
        grid.appendChild(newBox);
    }

    const insertGame = (gridboxnum, gamestate, timestamp) => {
        var thisBox = grid.children[gridboxnum];
        thisBox.className = "game";
        thisBox.timestamp = timestamp;
        fetch("/static/game.html").then(x=>x.text()).then(gamehtml => {
            thisBox.innerHTML = gamehtml;
            updateGame(thisBox, gamestate);
        });
    };

    const BASE_EMPTY = "/static/img/base_empty.png"
    const BASE_FILLED = "/static/img/base_filled.png"
    const OUT_OUT = "/static/img/out_out.png"
    const OUT_IN = "/static/img/out_in.png"

    const updateGame = (gamediv, gamestate) => {
        gamediv.id = "updateTarget";
        $('#updateTarget .inning').html("Inning: " + (gamestate.display_top_of_inning ? "🔼" : "🔽") + " " + gamestate.display_inning + "/" + gamestate.max_innings);
        $('#updateTarget .weather').html(gamestate.weather_emoji + " " + gamestate.weather_text);

        $('#updateTarget .away_name').html(gamestate.away_name);
        $('#updateTarget .home_name').html(gamestate.home_name);
        $('#updateTarget .away_score').html("" + gamestate.away_score);
        $('#updateTarget .home_score').html("" + gamestate.home_score);

        for (var i = 1; i <= 3; i++) {
            $('#updateTarget .base_' + i).attr('src', (gamestate.bases[i] == null ? BASE_EMPTY : BASE_FILLED));
        }

        $('#updateTarget .outs_count').children().each(function(index) {
            $(this).attr('src', index < gamestate.outs ? OUT_OUT : OUT_IN);
        });

        $('#updateTarget .pitcher_name').html(gamestate.pitcher);
        $('#updateTarget .batter_name').html(gamestate.batter);

        $('#updateTarget .update_emoji').html(gamestate.update_emoji);
        $('#updateTarget .update_text').html(gamestate.update_text);

        $('#updateTarget .batting').html((gamestate.display_top_of_inning ? gamestate.away_name : gamestate.home_name) + " batting.");
        $('#updateTarget .leagueoruser').html(gamestate.leagueoruser);

        gamediv.id = "";
    };
});