fixes #179: twilight weather procs now display runs scored
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@ -225,6 +225,8 @@ def update_loop():
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elif "error" in this_game.last_update[0].keys():
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elif "error" in this_game.last_update[0].keys():
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state["update_emoji"] = "👻"
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state["update_emoji"] = "👻"
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state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
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state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
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if this_game.last_update[1] > 0:
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updatestring += f"{this_game.last_update[1]} runs scored!"
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state["bases"] = this_game.named_bases()
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state["bases"] = this_game.named_bases()
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