initial implementation of leaf eddies

This commit is contained in:
Sakimori 2021-04-18 13:02:08 -04:00
parent 806a2e2700
commit 1adb7e5b4e
2 changed files with 58 additions and 6 deletions

View file

@ -664,6 +664,9 @@ class game(object):
self.get_pitcher().game_stats["runs_allowed"] += scores_to_add self.get_pitcher().game_stats["runs_allowed"] += scores_to_add
result["offense_team"].lineup_position += 1 #put next batter up result["offense_team"].lineup_position += 1 #put next batter up
self.choose_next_batter() self.choose_next_batter()
self.weather.post_activate(self, result)
if self.outs >= 3: if self.outs >= 3:
self.flip_inning() self.flip_inning()

View file

@ -30,6 +30,9 @@ class Weather:
# activates after the batter calculation. modify result, or just return another thing # activates after the batter calculation. modify result, or just return another thing
pass pass
def post_activate(self, game, result):
pass
def on_choose_next_batter(self, game): def on_choose_next_batter(self, game):
pass pass
@ -462,6 +465,50 @@ class SummerMist(Weather):
state["update_text"] += self.text state["update_text"] += self.text
self.text = "" self.text = ""
class LeafEddies(Weather):
name = "Leaf Eddies"
emoji = "🍂"
duration_range = [1,2]
leaves = ["orange", "brown", "yellow", "red", "fake", "real", "green", "magenta", "violet", "black", "infrared", "cosmic", "microscopic", "celestial", "spiritual", "ghostly", "transparent"]
eddy_types = [" cloud", " small tornado", "n orb", " sheet", "n eddy", " smattering", " large number", " pair"]
out_counter = 0
sent = False
first = True
def activate(self, game, result):
if out_counter >= (game.max_innings * 3):
result["swap"] = True
elif out_counter % 3 == 0 and not out_counter == 0 and not sent:
if first:
first = False
updatetext = "The leaves have distracted the umpires, and they've been unable to keep track of outs!"
else:
leaf = random.choice(leaves)
eddy = random.choice(eddy_types)
updatetext = f"A{eddy} of {leaf} blows through, and the umpires remain distracted!"
sent = True
result.clear()
result.update({
"text": updatetext,
"text_only": True,
"weather_message": True
})
def post_activate(self, game, result):
if game.outs > 0:
self.out_counter += game.outs
sent = False
game.outs = 0
if "swap" in result and game.top_of_inning:
self.out_counter = 0
game.outs = 3
def modify_top_of_inning_message(self, game, state):
state["update_emoji"] = self.emoji
state["update_text"] = "The umpires have remembered their jobs. They shoo the defenders off the field, and the sides finally switch!"
def all_weathers(): def all_weathers():
weathers_dic = { weathers_dic = {
"Supernova" : Supernova, "Supernova" : Supernova,
@ -478,21 +525,22 @@ def all_weathers():
"Hurricane" : Hurricane, "Hurricane" : Hurricane,
"Tornado" : Tornado, "Tornado" : Tornado,
"Torrential Downpour" : Downpour, "Torrential Downpour" : Downpour,
"Summer Mist" : SummerMist "Summer Mist" : SummerMist,
"Leaf Eddies" : LeafEddies
} }
return weathers_dic return weathers_dic
class WeatherChains(): class WeatherChains():
light = [SlightTailwind, Twilight, Breezy, Drizzle, SummerMist] #basic starting points for weather, good comfortable spots to return to light = [SlightTailwind, Twilight, Breezy, Drizzle, SummerMist, LeafEddies] #basic starting points for weather, good comfortable spots to return to
magic = [Twilight, ThinnedVeil, MeteorShower, Starlight] #weathers involving breaking the fabric of spacetime magic = [Twilight, ThinnedVeil, MeteorShower, Starlight] #weathers involving breaking the fabric of spacetime
sudden = [Tornado, Hurricane, Twilight, Starlight, Midnight, Downpour] #weathers that always happen and leave over 1-3 games sudden = [Tornado, Hurricane, Twilight, Starlight, Midnight, Downpour] #weathers that always happen and leave over 1-3 games
disaster = [Hurricane, Tornado, Downpour, Blizzard] #storms disaster = [Hurricane, Tornado, Downpour, Blizzard] #storms
aftermath = [Midnight, Starlight, MeteorShower, SummerMist] #calm epilogues aftermath = [Midnight, Starlight, MeteorShower, SummerMist, LeafEddies] #calm epilogues
dictionary = { dictionary = {
#Supernova : (magic + sudden + disaster, None), supernova happens leaguewide and shouldn't need a chain, but here just in case #Supernova : (magic + sudden + disaster, None), supernova happens leaguewide and shouldn't need a chain, but here just in case
Midnight : ([SlightTailwind, Breezy, Drizzle, Starlight, MeteorShower, HeatWave, SummerMist],[2,2,2,4,4,1,2]), Midnight : ([SlightTailwind, Breezy, Drizzle, Starlight, MeteorShower, HeatWave, SummerMist],[2,2,2,4,4,1,2]),
SlightTailwind : ([Breezy, Drizzle, Tornado], [3,3,1]), SlightTailwind : ([Breezy, Drizzle, LeafEddies, Tornado], [3,3,3,1]),
Blizzard : ([Midnight, Starlight, MeteorShower, Twilight, Downpour], [2,2,2,2,4]), Blizzard : ([Midnight, Starlight, MeteorShower, Twilight, Downpour], [2,2,2,2,4]),
Twilight : ([ThinnedVeil, Midnight, MeteorShower, SlightTailwind, SummerMist], [2,4,2,1,2]), Twilight : ([ThinnedVeil, Midnight, MeteorShower, SlightTailwind, SummerMist], [2,4,2,1,2]),
ThinnedVeil : (light, None), ThinnedVeil : (light, None),
@ -501,9 +549,10 @@ class WeatherChains():
Breezy : ([Drizzle, HeatWave, Blizzard, Tornado], [3,3,1,1]), Breezy : ([Drizzle, HeatWave, Blizzard, Tornado], [3,3,1,1]),
Starlight : ([SlightTailwind, Twilight, Breezy, Drizzle, ThinnedVeil, HeatWave], None), Starlight : ([SlightTailwind, Twilight, Breezy, Drizzle, ThinnedVeil, HeatWave], None),
MeteorShower : ([Starlight, ThinnedVeil, HeatWave], None), MeteorShower : ([Starlight, ThinnedVeil, HeatWave], None),
Hurricane : ([Midnight, Starlight, MeteorShower, Twilight, Downpour], [2,2,2,2,4]), Hurricane : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour], [3,2,2,2,2,4]),
Tornado : ([Midnight, Starlight, MeteorShower, Twilight, Downpour],[2,2,2,2,4]), Tornado : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour],[3,2,2,2,2,4]),
SummerMist : ([Drizzle, Breezy, Hurricane, Downpour],[2, 1, 1, 1]), SummerMist : ([Drizzle, Breezy, Hurricane, Downpour],[2, 1, 1, 1]),
LeafEddies : ([Breezy, Tornado, SummerMist, ThinnedVeil], None),
Downpour : (aftermath, None) Downpour : (aftermath, None)
} }