commit
2f5910b4c1
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@ -2265,10 +2265,7 @@ async def league_day_watcher(channel, league, games_list, filter_url, last = Fal
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wait_seconds = (next_start - now).seconds
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wait_seconds = (next_start - now).seconds
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leagues.save_league(league)
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leagues.save_league(league)
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if league in active_standings.keys():
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await active_standings[league].unpin()
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active_standings[league] = await channel.send(embed=league.standings_embed())
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active_standings[league] = await channel.send(embed=league.standings_embed())
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active_standings[league].pin()
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await channel.send(f"The day {league.day} games for the {league.name} will start in {math.ceil(wait_seconds/60)} minutes.")
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await channel.send(f"The day {league.day} games for the {league.name} will start in {math.ceil(wait_seconds/60)} minutes.")
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await asyncio.sleep(wait_seconds)
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await asyncio.sleep(wait_seconds)
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await channel.send(f"A {league.name} series is continuing now at {filter_url}")
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await channel.send(f"A {league.name} series is continuing now at {filter_url}")
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@ -2276,11 +2273,8 @@ async def league_day_watcher(channel, league, games_list, filter_url, last = Fal
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else:
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else:
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league.active = False
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league.active = False
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if league.autoplay <= 0 or config()["game_freeze"]: #if number of series to autoplay has been reached
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if league.autoplay == 0 or config()["game_freeze"]: #if number of series to autoplay has been reached
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if league in active_standings.keys():
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await active_standings[league].unpin()
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active_standings[league] = await channel.send(embed=league.standings_embed())
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active_standings[league] = await channel.send(embed=league.standings_embed())
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active_standings[league].pin()
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await channel.send(f"The {league.name} is no longer autoplaying.")
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await channel.send(f"The {league.name} is no longer autoplaying.")
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if config()["game_freeze"]:
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if config()["game_freeze"]:
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await channel.send("Patch incoming.")
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await channel.send("Patch incoming.")
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@ -157,7 +157,7 @@ class ThinnedVeil(Weather):
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def modify_atbat_message(self, game, state):
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def modify_atbat_message(self, game, state):
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if "veil" in game.last_update[0].keys():
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if "veil" in game.last_update[0].keys():
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state["update_emoji"] = self.emoji
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state["update_emoji"] = self.emoji
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state["update_text"] += f" {game.last_update[0]['batter']}'s will manifests on {base_string(game.last_update[1])} base."
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state["update_text"] += f"{game.last_update[0]['batter']}'s will manifests on {base_string(game.last_update[1])} base."
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class HeatWave(Weather):
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class HeatWave(Weather):
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def __init__(self,game):
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def __init__(self,game):
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@ -197,7 +197,7 @@ class HeatWave(Weather):
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original, sub = self.swapped_pitcher_data
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original, sub = self.swapped_pitcher_data
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self.swapped_pitcher_data = None
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self.swapped_pitcher_data = None
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state["update_emoji"] = self.emoji
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state["update_emoji"] = self.emoji
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state["update_text"] += f' {original} is exhausted from the heat. {sub} is forced to pitch!'
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state["update_text"] += f'{original} is exhausted from the heat. {sub} is forced to pitch!'
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Loading…
Reference in a new issue