adjusted tickrate to 10 seconds in an attempt to solve the overloading problem

This commit is contained in:
Sakimori 2021-03-26 22:39:33 -04:00
parent 66bd48a054
commit 37be52ec66

View file

@ -246,4 +246,4 @@ def update_loop():
state["update_pause"] -= 1 state["update_pause"] -= 1
socketio.emit("states_update", game_states) socketio.emit("states_update", game_states)
time.sleep(8) time.sleep(10)