Move all weather-related code into weather.py
This commit is contained in:
parent
f021cb4ea4
commit
384b644805
5
games.py
5
games.py
|
@ -628,10 +628,6 @@ class game(object):
|
|||
if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over
|
||||
self.over = True
|
||||
|
||||
def pitcher_insert(self, this_team):
|
||||
rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
|
||||
position = random.randint(0, len(this_team.lineup)-1)
|
||||
return rounds * len(this_team.lineup) + position
|
||||
|
||||
def end_of_game_report(self):
|
||||
return {
|
||||
|
@ -657,7 +653,6 @@ class game(object):
|
|||
attempts = self.thievery_attempts()
|
||||
if attempts == False:
|
||||
self.last_update = self.batterup()
|
||||
print(self.last_update[0]) ############# DEBUG REMOVE ME #################
|
||||
else:
|
||||
self.last_update = attempts
|
||||
return self.gamestate_display_full()
|
||||
|
|
|
@ -3,7 +3,6 @@ from leagues import league_structure
|
|||
from league_storage import league_exists
|
||||
from flask import Flask, url_for, Response, render_template, request, jsonify, send_from_directory, abort
|
||||
from flask_socketio import SocketIO, emit
|
||||
from gametext import base_string
|
||||
import database as db
|
||||
|
||||
app = Flask("the-prestige", static_folder='simmadome/build')
|
||||
|
@ -159,7 +158,7 @@ def update_loop():
|
|||
|
||||
if state["update_pause"] == 1: #generate the top of the inning message before displaying the at bat result
|
||||
state["update_emoji"] = "🍿"
|
||||
if this_game.over:
|
||||
if this_game.over: # game over message
|
||||
state["display_inning"] -= 1
|
||||
state["display_top_of_inning"] = False
|
||||
winning_team = this_game.teams['home'].name if this_game.teams['home'].score > this_game.teams['away'].score else this_game.teams['away'].name
|
||||
|
@ -171,26 +170,17 @@ def update_loop():
|
|||
state["update_text"] = f"{winning_team} wins!"
|
||||
state["pitcher"] = "-"
|
||||
state["batter"] = "-"
|
||||
elif this_game.top_of_inning:
|
||||
state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
|
||||
if this_game.weather.name == "Drizzle":
|
||||
state["update_emoji"] = "🌧"
|
||||
state["update_text"] += f'Due to inclement weather, {this_game.teams["away"].lineup[(this_game.teams["away"].lineup_position-1) % len(this_game.teams["away"].lineup)].name} is placed on second base.'
|
||||
elif this_game.weather.name == "Heat Wave" and hasattr(this_game.weather, "home_pitcher") and this_game.weather.home_pitcher.name != state["pitcher"]:
|
||||
state["update_emoji"] = "🌄"
|
||||
state["update_text"] += f' {this_game.weather.home_pitcher} is exhausted from the heat. {state["pitcher"]} is forced to pitch!'
|
||||
|
||||
else:
|
||||
if this_game.inning >= this_game.max_innings:
|
||||
if this_game.teams["home"].score > this_game.teams["away"].score:
|
||||
this_game.victory_lap = True
|
||||
state["update_text"] = f"Bottom of {this_game.inning}. {this_game.teams['home'].name} batting!"
|
||||
if this_game.weather.name == "Drizzle":
|
||||
state["update_emoji"] = "🌧"
|
||||
state["update_text"] += f' Due to inclement weather, {this_game.teams["home"].lineup[(this_game.teams["home"].lineup_position-1) % len(this_game.teams["home"].lineup)].name} is placed on second base.'
|
||||
elif this_game.weather.name == "Heat Wave" and hasattr(this_game.weather, "away_pitcher") and this_game.weather.away_pitcher.name != state["pitcher"]:
|
||||
state["update_emoji"] = "🌄"
|
||||
state["update_text"] += f' {this_game.weather.away_pitcher} is exhausted from the heat. {state["pitcher"]} is forced to pitch!'
|
||||
if this_game.top_of_inning:
|
||||
state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
|
||||
else:
|
||||
if this_game.inning >= this_game.max_innings:
|
||||
if this_game.teams["home"].score > this_game.teams["away"].score:
|
||||
this_game.victory_lap = True
|
||||
state["update_text"] = f"Bottom of {this_game.inning}. {this_game.teams['home'].name} batting!"
|
||||
|
||||
this_game.weather.modify_top_of_inning_message(this_game, state)
|
||||
|
||||
|
||||
elif state["update_pause"] != 1 and this_game.play_has_begun:
|
||||
|
||||
|
@ -205,15 +195,7 @@ def update_loop():
|
|||
state["update_emoji"] = "💎"
|
||||
state["update_text"] = updatestring
|
||||
|
||||
elif "mulligan" in this_game.last_update[0].keys():
|
||||
updatestring = ""
|
||||
punc = ""
|
||||
if this_game.last_update[0]["defender"] != "":
|
||||
punc = ", "
|
||||
|
||||
state["update_text"] = f"{this_game.last_update[0]['batter']} would have gone out, but they took a mulligan!"
|
||||
|
||||
elif "text_only" in this_game.last_update[0].keys():
|
||||
elif "text_only" in this_game.last_update[0].keys(): #this handles many weather messages
|
||||
state["update_text"] = this_game.last_update[0]["text"]
|
||||
else:
|
||||
updatestring = ""
|
||||
|
@ -231,13 +213,8 @@ def update_loop():
|
|||
|
||||
state["update_emoji"] = "🏏"
|
||||
state["update_text"] = updatestring
|
||||
|
||||
if "veil" in this_game.last_update[0].keys():
|
||||
state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {base_string(this_game.last_update[1])} base."
|
||||
elif "error" in this_game.last_update[0].keys():
|
||||
state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
|
||||
if this_game.last_update[1] > 0:
|
||||
updatestring += f"{this_game.last_update[1]} runs scored!"
|
||||
|
||||
this_game.weather.modify_atbat_message(this_game, state)
|
||||
|
||||
state["bases"] = this_game.named_bases()
|
||||
|
||||
|
|
134
weather.py
134
weather.py
|
@ -1,6 +1,6 @@
|
|||
import random
|
||||
import math
|
||||
from gametext import appearance_outcomes
|
||||
from gametext import appearance_outcomes, base_string
|
||||
|
||||
class Weather:
|
||||
def __init__(self, game):
|
||||
|
@ -10,26 +10,34 @@ class Weather:
|
|||
def __str__(self):
|
||||
return f"{self.emoji} {self.name}"
|
||||
|
||||
def activate(self, game, result):
|
||||
# activates after the batter calculation. modify result, or just return another thing
|
||||
pass
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
pass
|
||||
|
||||
def on_choose_next_batter(self, game):
|
||||
def modify_atbat_stats(self, player_rolls):
|
||||
# Activates before batting
|
||||
pass
|
||||
|
||||
def modify_steal_stats(self, roll):
|
||||
pass
|
||||
|
||||
def modify_atbat_stats(self, player_rolls):
|
||||
# Activates before batting
|
||||
def modify_atbat_roll(self, outcome, roll, defender):
|
||||
# activates after batter roll
|
||||
pass
|
||||
|
||||
def modify_atbat_roll(self, outcome, roll, defender):
|
||||
def activate(self, game, result):
|
||||
# activates after the batter calculation. modify result, or just return another thing
|
||||
pass
|
||||
|
||||
def on_choose_next_batter(self, game):
|
||||
pass
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
pass
|
||||
|
||||
def modify_top_of_inning_message(self, game, state):
|
||||
pass
|
||||
|
||||
def modify_atbat_message(self, game, state):
|
||||
pass
|
||||
|
||||
|
||||
class Supernova(Weather): # todo
|
||||
def __init__(self, game):
|
||||
self.name = "Supernova"
|
||||
|
@ -64,8 +72,12 @@ class SlightTailwind(Weather):
|
|||
if "mulligan" not in game.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
|
||||
mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-5)/6)**2)+1
|
||||
if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] <= 5:
|
||||
result["mulligan"] = True
|
||||
result["weather_message"] = True
|
||||
result.clear()
|
||||
result.update({
|
||||
"text": f"{this_game.last_update[0]['batter']} would have gone out, but they took a mulligan!",
|
||||
"text_only": True,
|
||||
"weather_message": True,
|
||||
})
|
||||
|
||||
class HeavySnow(Weather):
|
||||
def __init__(self, game):
|
||||
|
@ -74,29 +86,31 @@ class HeavySnow(Weather):
|
|||
self.counter_away = random.randint(0,len(game.teams['away'].lineup)-1)
|
||||
self.counter_home = random.randint(0,len(game.teams['home'].lineup)-1)
|
||||
|
||||
def activate(self, game, result):
|
||||
if game.top_of_inning:
|
||||
offense_team = game.teams["away"]
|
||||
weather_count = self.counter_away
|
||||
else:
|
||||
offense_team = game.teams["home"]
|
||||
weather_count = self.counter_home
|
||||
self.swapped_batter_data = None
|
||||
|
||||
if weather_count == offense_team.lineup_position and "snow_atbat" not in game.last_update[0].keys():
|
||||
def activate(self, game, result):
|
||||
if self.swapped_batter_data:
|
||||
original, sub = self.swapped_batter_data
|
||||
self.swapped_batter_data = None
|
||||
result.clear()
|
||||
result.update({
|
||||
"snow_atbat": True,
|
||||
"text": f"{offense_team.lineup[offense_team.lineup_position % len(offense_team.lineup)].name}'s hands are too cold! {game.get_batter().name} is forced to bat!",
|
||||
"text": f"{original.name}'s hands are too cold! {sub.name} is forced to bat!",
|
||||
"text_only": True,
|
||||
"weather_message": True,
|
||||
})
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
if game.top_of_inning and self.counter_away < game.teams["away"].lineup_position:
|
||||
self.counter_away = game.pitcher_insert(game.teams["away"])
|
||||
self.counter_away = self.pitcher_insert_index(game.teams["away"])
|
||||
|
||||
if not game.top_of_inning and self.counter_home < game.teams["home"].lineup_position:
|
||||
self.counter_home = game.pitcher_insert(game.teams["home"])
|
||||
self.counter_home = self.pitcher_insert_index(game.teams["home"])
|
||||
|
||||
def pitcher_insert_index(self, this_team):
|
||||
rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
|
||||
position = random.randint(0, len(this_team.lineup)-1)
|
||||
return rounds * len(this_team.lineup) + position
|
||||
|
||||
def on_choose_next_batter(self, game):
|
||||
if game.top_of_inning:
|
||||
|
@ -106,7 +120,8 @@ class HeavySnow(Weather):
|
|||
bat_team = game.teams["home"]
|
||||
counter = self.counter_home
|
||||
|
||||
if counter == bat_team.lineup_position:
|
||||
if bat_team.lineup_position == counter:
|
||||
self.swapped_batter_data = (game.current_batter, bat_team.pitcher) # store this to generate the message during activate()
|
||||
game.current_batter = bat_team.pitcher
|
||||
|
||||
class Twilight(Weather):
|
||||
|
@ -123,6 +138,13 @@ class Twilight(Weather):
|
|||
outcome["defender"] = defender
|
||||
roll["pb_system_stat"] = 0.1
|
||||
|
||||
def modify_atbat_message(self, this_game, state):
|
||||
result = this_game.last_update[0]
|
||||
if "error" in result.keys():
|
||||
state["update_text"] = f"{result['batter']}'s hit goes ethereal, and {result['defender']} can't catch it! {result['batter']} reaches base safely."
|
||||
if this_game.last_update[1] > 0:
|
||||
state["update_text"] += f"{this_game.last_update[1]} runs scored!"
|
||||
|
||||
class ThinnedVeil(Weather):
|
||||
def __init__(self,game):
|
||||
self.name = "Thinned Veil"
|
||||
|
@ -132,18 +154,24 @@ class ThinnedVeil(Weather):
|
|||
if result["ishit"]:
|
||||
if result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
|
||||
result["veil"] = True
|
||||
result["weather_message"] = True
|
||||
|
||||
def modify_atbat_message(self, game, state):
|
||||
if "veil" in game.last_update[0].keys():
|
||||
state["update_emoji"] = self.emoji
|
||||
state["update_text"] += f" {game.last_update[0]['batter']}'s will manifests on {base_string(game.last_update[1])} base."
|
||||
|
||||
class HeatWave(Weather):
|
||||
def __init__(self,game):
|
||||
self.name = "Heat Wave"
|
||||
self.emoji = "🌄" + "\uFE00"
|
||||
|
||||
self.counter_away = -1 # random.randint(2,4)
|
||||
self.counter_home = -1 # random.randint(2,4)
|
||||
self.counter_away = random.randint(2,4)
|
||||
self.counter_home = random.randint(2,4)
|
||||
|
||||
self.swapped_pitcher_data = None
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
current_pitcher = game.get_pitcher()
|
||||
original_pitcher = game.get_pitcher()
|
||||
if game.top_of_inning:
|
||||
bat_team = game.teams["home"]
|
||||
counter = self.counter_home
|
||||
|
@ -151,19 +179,28 @@ class HeatWave(Weather):
|
|||
bat_team = game.teams["away"]
|
||||
counter = self.counter_away
|
||||
|
||||
should_change_pitcher = False
|
||||
if game.inning >= counter:
|
||||
should_change_pitcher = True
|
||||
if game.inning == counter:
|
||||
if game.top_of_inning:
|
||||
self.counter_home = self.counter_home - (self.counter_home % 5) + 5 + random.randint(1,4) #rounds down to last 5, adds up to next 5. then adds a random number 2<=x<=5 to determine next pitcher
|
||||
else:
|
||||
self.counter_away = self.counter_away - (self.counter_away % 5) + 5 + random.randint(1,4)
|
||||
|
||||
if should_change_pitcher:
|
||||
#swap, accounting for teams where where someone's both batter and pitcher
|
||||
tries = 0
|
||||
while game.get_pitcher() == current_pitcher and tries < 3:
|
||||
while game.get_pitcher() == original_pitcher and tries < 3:
|
||||
bat_team.set_pitcher(use_lineup = True)
|
||||
tries += 1
|
||||
if game.get_pitcher() != original_pitcher:
|
||||
self.swapped_pitcher_data = (original_pitcher, game.get_pitcher())
|
||||
|
||||
def modify_top_of_inning_message(self, game, state):
|
||||
if self.swapped_pitcher_data:
|
||||
original, sub = self.swapped_pitcher_data
|
||||
self.swapped_pitcher_data = None
|
||||
state["update_emoji"] = self.emoji
|
||||
state["update_text"] += f' {original} is exhausted from the heat. {sub} is forced to pitch!'
|
||||
|
||||
|
||||
|
||||
class Drizzle(Weather):
|
||||
def __init__(self,game):
|
||||
|
@ -179,6 +216,18 @@ class Drizzle(Weather):
|
|||
lineup = game.teams[next_team].lineup
|
||||
game.bases[2] = lineup[(game.teams[next_team].lineup_position-1) % len(lineup)]
|
||||
|
||||
def modify_top_of_inning_message(self, game, state):
|
||||
if game.top_of_inning:
|
||||
next_team = "away"
|
||||
else:
|
||||
next_team = "home"
|
||||
|
||||
placed_player = game.teams[next_team].lineup[(game.teams[next_team].lineup_position-1) % len(game.teams[next_team].lineup)]
|
||||
|
||||
state["update_emoji"] = self.emoji
|
||||
state["update_text"] += f'Due to inclement weather, {placed_player.name} is placed on second base.'
|
||||
|
||||
|
||||
class Sun2(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Sun 2"
|
||||
|
@ -194,6 +243,7 @@ class Sun2(Weather):
|
|||
result.update({
|
||||
"text": "The {} collect 10! Sun 2 smiles.".format(team.name),
|
||||
"text_only": True,
|
||||
"weather_message": True
|
||||
})
|
||||
|
||||
class NameSwappyWeather(Weather):
|
||||
|
@ -280,14 +330,14 @@ def all_weathers():
|
|||
#"Supernova" : Supernova,
|
||||
#"Midnight": Midnight,
|
||||
#"Slight Tailwind": SlightTailwind,
|
||||
"Heavy Snow": HeavySnow, # works
|
||||
"Twilight" : Twilight, # works
|
||||
"Thinned Veil" : ThinnedVeil, # works
|
||||
"Heat Wave" : HeatWave,
|
||||
"Drizzle" : Drizzle, # works
|
||||
"Heavy Snow": HeavySnow,
|
||||
"Twilight" : Twilight,
|
||||
"Thinned Veil" : ThinnedVeil,
|
||||
"Heat Wave" : HeatWave,
|
||||
"Drizzle" : Drizzle,
|
||||
# "Sun 2": Sun2,
|
||||
"Feedback": Feedback,
|
||||
"Literacy": NameSwappyWeather,
|
||||
"Feedback": Feedback,
|
||||
"Literacy": NameSwappyWeather,
|
||||
}
|
||||
return weathers_dic
|
||||
|
||||
|
|
Loading…
Reference in a new issue