changed emoji for basic messages based on context

This commit is contained in:
Sakimori 2021-02-28 14:15:45 -05:00
parent 44fda5691e
commit 5345450020

View file

@ -1,4 +1,4 @@
import asyncio, time, datetime, games, json, threading, jinja2, leagues, os, leagues import asyncio, time, datetime, games, json, threading, jinja2, leagues, os, leagues, gametext
from leagues import league_structure from leagues import league_structure
from league_storage import league_exists from league_storage import league_exists
from flask import Flask, url_for, Response, render_template, request, jsonify, send_from_directory, abort from flask import Flask, url_for, Response, render_template, request, jsonify, send_from_directory, abort
@ -186,8 +186,12 @@ def update_loop():
if "weather_message" in this_game.last_update[0].keys(): if "weather_message" in this_game.last_update[0].keys():
state["update_emoji"] = this_game.weather.emoji state["update_emoji"] = this_game.weather.emoji
else: elif "ishit" in this_game.last_update[0] and this_game.last_update[0]["ishit"]:
state["update_emoji"] = "🏏" state["update_emoji"] = "🏏"
elif this_game.last_update[0]["text"] == gametext.appearance_outcomes.walk:
state["update_emoji"] = "👟"
else:
state["update_emoji"] = "🗞"
if "steals" in this_game.last_update[0].keys(): if "steals" in this_game.last_update[0].keys():
updatestring = "" updatestring = ""