adjusted voice selection paradigm

This commit is contained in:
Sakimori 2021-03-27 19:14:20 -04:00
parent 7930bb0210
commit 5f88bfaee1

View file

@ -1626,12 +1626,12 @@ async def watch_game(channel, newgame, user = None, league = None):
main_controller.master_games_dic[id] = (newgame, state_init, discrim_string) main_controller.master_games_dic[id] = (newgame, state_init, discrim_string)
def prepare_game(newgame, league = None, weather_name = None, voice = None): def prepare_game(newgame, league = None, weather_name = None):
if weather_name is None and newgame.weather.name == "Sunny": if weather_name is None and newgame.weather.name == "Sunny":
weathers = weather.all_weathers() weathers = weather.all_weathers()
newgame.weather = weathers[random.choice(list(weathers.keys()))](newgame) newgame.weather = weathers[random.choice(list(weathers.keys()))](newgame)
if voice is None: if newgame.voice is None:
newgame.voice = gametext.TheGoddesses() newgame.voice = gametext.TheGoddesses()
state_init = { state_init = {