implemented dusk

This commit is contained in:
Sakimori 2021-07-15 20:09:08 -04:00
parent b5b80a6de8
commit 7625dfce96
2 changed files with 39 additions and 9 deletions

View file

@ -1760,7 +1760,7 @@ async def on_message(msg):
await msg.channel.send(ono.get_scream(msg.author.display_name)) await msg.channel.send(ono.get_scream(msg.author.display_name))
else: else:
try: try:
comm = next(c for c in commands if command.split(" ",1)[0].lower() == c.name) comm = next(c for c in commands if command.split(" ",1)[0].split("\n",1)[0].lower() == c.name)
send_text = command[len(comm.name):] send_text = command[len(comm.name):]
first_line = send_text.split("\n")[0] first_line = send_text.split("\n")[0]
flags = [] flags = []

View file

@ -559,6 +559,33 @@ class Smog(Weather):
game.random_weather_flag = True game.random_weather_flag = True
setattr(game, "weather", random.choice(list(safe_weathers().values()))(game)) setattr(game, "weather", random.choice(list(safe_weathers().values()))(game))
class Dusk(Weather):
name = "Dusk"
emoji = "🌆"
duration_range = [2,3]
def __init__(self, game):
for team in game.teams.values():
random.shuffle(team.lineup)
def activate(self, game, result):
if result["outcome"] in [appearance_outcomes.strikeoutlooking, appearance_outcomes.strikeoutswinging, appearance_outcomes.groundout, appearance_outcomes.flyout, appearance_outcomes.fielderschoice, appearance_outcomes.doubleplay, appearance_outcomes.sacrifice]:
result["offense_team"].lineup_position -= 1
result["weather_message"] = True
if game.outs >= 2 or (game.outs >= 1 and result["outcome"] == appearance_outcomes.doubleplay):
result["displaytext"] += random.choice([" A shade returns to the dugout with them, waiting.",
" They return to the dugout alongside a shade.",
" A shade waits patiently."])
else:
if random.random() < 0.01:
result["displaytext"] += " But it refused."
else:
result["displaytext"] += random.choice([" They leave a shade behind!",
" A shade of the self remains.",
" They leave a shade in the light of the setting sun.",
" They return to the dugout, but their shade remains.",
" They leave a shade at the plate for another plate appearance.",
" Their shade refuses to leave the plate, and shoulders the bat."])
def all_weathers(): def all_weathers():
@ -579,7 +606,8 @@ def all_weathers():
"Torrential Downpour" : Downpour, "Torrential Downpour" : Downpour,
"Summer Mist" : SummerMist, "Summer Mist" : SummerMist,
"Leaf Eddies" : LeafEddies, "Leaf Eddies" : LeafEddies,
"Smog" : Smog "Smog" : Smog,
"Dusk" : Dusk
} }
return weathers_dic return weathers_dic
@ -597,35 +625,37 @@ def safe_weathers():
"Meteor Shower" : MeteorShower, "Meteor Shower" : MeteorShower,
"Hurricane" : Hurricane, "Hurricane" : Hurricane,
"Tornado" : Tornado, "Tornado" : Tornado,
"Summer Mist" : SummerMist "Summer Mist" : SummerMist,
"Dusk" : Dusk
} }
return weathers_dic return weathers_dic
class WeatherChains(): class WeatherChains():
light = [SlightTailwind, Twilight, Breezy, Drizzle, SummerMist, LeafEddies] #basic starting points for weather, good comfortable spots to return to light = [SlightTailwind, Twilight, Breezy, Drizzle, SummerMist, LeafEddies] #basic starting points for weather, good comfortable spots to return to
magic = [Twilight, ThinnedVeil, MeteorShower, Starlight] #weathers involving breaking the fabric of spacetime magic = [Twilight, ThinnedVeil, MeteorShower, Starlight, Dusk] #weathers involving breaking the fabric of spacetime
sudden = [Tornado, Hurricane, Twilight, Starlight, Midnight, Downpour, Smog] #weathers that always happen and leave over 1-3 games sudden = [Tornado, Hurricane, Twilight, Starlight, Midnight, Downpour, Smog] #weathers that always happen and leave over 1-3 games
disaster = [Hurricane, Tornado, Downpour, Blizzard] #storms disaster = [Hurricane, Tornado, Downpour, Blizzard] #storms
aftermath = [Midnight, Starlight, MeteorShower, SummerMist, LeafEddies] #calm epilogues aftermath = [Midnight, Starlight, MeteorShower, SummerMist, LeafEddies, Dusk] #calm epilogues
dictionary = { dictionary = {
#Supernova : (magic + sudden + disaster, None), supernova happens leaguewide and shouldn't need a chain, but here just in case #Supernova : (magic + sudden + disaster, None), supernova happens leaguewide and shouldn't need a chain, but here just in case
Midnight : ([SlightTailwind, Breezy, Drizzle, Starlight, MeteorShower, HeatWave, SummerMist],[2,2,2,4,4,1,2]), Midnight : ([SlightTailwind, Breezy, Drizzle, Starlight, MeteorShower, HeatWave, SummerMist],[2,2,2,4,4,1,2]),
SlightTailwind : ([Breezy, Drizzle, LeafEddies, Smog, Tornado], [3,3,3,3,1]), SlightTailwind : ([Breezy, Drizzle, LeafEddies, Smog, Tornado], [3,3,3,3,1]),
Blizzard : ([Midnight, Starlight, MeteorShower, Twilight, Downpour], [2,2,2,2,4]), Blizzard : ([Midnight, Starlight, MeteorShower, Twilight, Downpour, Dusk], [2,2,2,2,4,2]),
Twilight : ([ThinnedVeil, Midnight, MeteorShower, SlightTailwind, SummerMist], [2,4,2,1,2]), Twilight : ([ThinnedVeil, Midnight, MeteorShower, SlightTailwind, SummerMist], [2,4,2,1,2]),
ThinnedVeil : (light, None), ThinnedVeil : (light, None),
HeatWave : ([Tornado, Hurricane, SlightTailwind, Breezy, SummerMist],[4,4,1,1,2]), HeatWave : ([Tornado, Hurricane, SlightTailwind, Breezy, SummerMist, Dusk],[4,4,1,1,2,1]),
Drizzle : ([Hurricane, Downpour, Blizzard],[2,2,1]), Drizzle : ([Hurricane, Downpour, Blizzard],[2,2,1]),
Breezy : ([Drizzle, HeatWave, Blizzard, Smog, Tornado], [3,3,1,3,1]), Breezy : ([Drizzle, HeatWave, Blizzard, Smog, Tornado], [3,3,1,3,1]),
Starlight : ([SlightTailwind, Twilight, Breezy, Drizzle, ThinnedVeil, HeatWave], None), Starlight : ([SlightTailwind, Twilight, Breezy, Drizzle, ThinnedVeil, HeatWave], None),
MeteorShower : ([Starlight, ThinnedVeil, HeatWave, Smog], None), MeteorShower : ([Starlight, ThinnedVeil, HeatWave, Smog], None),
Hurricane : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour], [3,2,2,2,2,4]), Hurricane : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour], [3,2,2,2,2,4]),
Tornado : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour],[3,2,2,2,2,4]), Tornado : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour],[3,2,2,2,2,4]),
SummerMist : ([Drizzle, Breezy, Hurricane, Downpour],[2, 1, 1, 1]), SummerMist : ([Drizzle, Breezy, Hurricane, Downpour, Dusk],[2, 1, 1, 1,4]),
LeafEddies : ([Breezy, Tornado, SummerMist, ThinnedVeil, Smog], None), LeafEddies : ([Breezy, Tornado, SummerMist, ThinnedVeil, Smog], None),
Downpour : (aftermath, None), Downpour : (aftermath, None),
Smog : (disaster + [Drizzle], None) Smog : (disaster + [Drizzle], None),
Dusk : ([ThinnedVeil, Midnight, MeteorShower, Starlight], [4,2,2,3])
} }
chains = [ chains = [