implemented dusk
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parent
b5b80a6de8
commit
7625dfce96
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@ -1760,7 +1760,7 @@ async def on_message(msg):
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await msg.channel.send(ono.get_scream(msg.author.display_name))
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else:
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try:
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comm = next(c for c in commands if command.split(" ",1)[0].lower() == c.name)
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comm = next(c for c in commands if command.split(" ",1)[0].split("\n",1)[0].lower() == c.name)
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send_text = command[len(comm.name):]
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first_line = send_text.split("\n")[0]
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flags = []
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46
weather.py
46
weather.py
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@ -559,6 +559,33 @@ class Smog(Weather):
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game.random_weather_flag = True
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setattr(game, "weather", random.choice(list(safe_weathers().values()))(game))
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class Dusk(Weather):
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name = "Dusk"
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emoji = "🌆"
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duration_range = [2,3]
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def __init__(self, game):
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for team in game.teams.values():
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random.shuffle(team.lineup)
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def activate(self, game, result):
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if result["outcome"] in [appearance_outcomes.strikeoutlooking, appearance_outcomes.strikeoutswinging, appearance_outcomes.groundout, appearance_outcomes.flyout, appearance_outcomes.fielderschoice, appearance_outcomes.doubleplay, appearance_outcomes.sacrifice]:
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result["offense_team"].lineup_position -= 1
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result["weather_message"] = True
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if game.outs >= 2 or (game.outs >= 1 and result["outcome"] == appearance_outcomes.doubleplay):
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result["displaytext"] += random.choice([" A shade returns to the dugout with them, waiting.",
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" They return to the dugout alongside a shade.",
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" A shade waits patiently."])
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else:
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if random.random() < 0.01:
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result["displaytext"] += " But it refused."
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else:
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result["displaytext"] += random.choice([" They leave a shade behind!",
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" A shade of the self remains.",
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" They leave a shade in the light of the setting sun.",
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" They return to the dugout, but their shade remains.",
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" They leave a shade at the plate for another plate appearance.",
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" Their shade refuses to leave the plate, and shoulders the bat."])
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def all_weathers():
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@ -579,7 +606,8 @@ def all_weathers():
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"Torrential Downpour" : Downpour,
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"Summer Mist" : SummerMist,
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"Leaf Eddies" : LeafEddies,
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"Smog" : Smog
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"Smog" : Smog,
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"Dusk" : Dusk
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}
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return weathers_dic
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@ -597,35 +625,37 @@ def safe_weathers():
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"Meteor Shower" : MeteorShower,
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"Hurricane" : Hurricane,
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"Tornado" : Tornado,
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"Summer Mist" : SummerMist
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"Summer Mist" : SummerMist,
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"Dusk" : Dusk
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}
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return weathers_dic
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class WeatherChains():
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light = [SlightTailwind, Twilight, Breezy, Drizzle, SummerMist, LeafEddies] #basic starting points for weather, good comfortable spots to return to
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magic = [Twilight, ThinnedVeil, MeteorShower, Starlight] #weathers involving breaking the fabric of spacetime
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magic = [Twilight, ThinnedVeil, MeteorShower, Starlight, Dusk] #weathers involving breaking the fabric of spacetime
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sudden = [Tornado, Hurricane, Twilight, Starlight, Midnight, Downpour, Smog] #weathers that always happen and leave over 1-3 games
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disaster = [Hurricane, Tornado, Downpour, Blizzard] #storms
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aftermath = [Midnight, Starlight, MeteorShower, SummerMist, LeafEddies] #calm epilogues
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aftermath = [Midnight, Starlight, MeteorShower, SummerMist, LeafEddies, Dusk] #calm epilogues
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dictionary = {
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#Supernova : (magic + sudden + disaster, None), supernova happens leaguewide and shouldn't need a chain, but here just in case
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Midnight : ([SlightTailwind, Breezy, Drizzle, Starlight, MeteorShower, HeatWave, SummerMist],[2,2,2,4,4,1,2]),
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SlightTailwind : ([Breezy, Drizzle, LeafEddies, Smog, Tornado], [3,3,3,3,1]),
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Blizzard : ([Midnight, Starlight, MeteorShower, Twilight, Downpour], [2,2,2,2,4]),
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Blizzard : ([Midnight, Starlight, MeteorShower, Twilight, Downpour, Dusk], [2,2,2,2,4,2]),
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Twilight : ([ThinnedVeil, Midnight, MeteorShower, SlightTailwind, SummerMist], [2,4,2,1,2]),
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ThinnedVeil : (light, None),
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HeatWave : ([Tornado, Hurricane, SlightTailwind, Breezy, SummerMist],[4,4,1,1,2]),
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HeatWave : ([Tornado, Hurricane, SlightTailwind, Breezy, SummerMist, Dusk],[4,4,1,1,2,1]),
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Drizzle : ([Hurricane, Downpour, Blizzard],[2,2,1]),
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Breezy : ([Drizzle, HeatWave, Blizzard, Smog, Tornado], [3,3,1,3,1]),
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Starlight : ([SlightTailwind, Twilight, Breezy, Drizzle, ThinnedVeil, HeatWave], None),
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MeteorShower : ([Starlight, ThinnedVeil, HeatWave, Smog], None),
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Hurricane : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour], [3,2,2,2,2,4]),
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Tornado : ([LeafEddies, Midnight, Starlight, MeteorShower, Twilight, Downpour],[3,2,2,2,2,4]),
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SummerMist : ([Drizzle, Breezy, Hurricane, Downpour],[2, 1, 1, 1]),
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SummerMist : ([Drizzle, Breezy, Hurricane, Downpour, Dusk],[2, 1, 1, 1,4]),
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LeafEddies : ([Breezy, Tornado, SummerMist, ThinnedVeil, Smog], None),
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Downpour : (aftermath, None),
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Smog : (disaster + [Drizzle], None)
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Smog : (disaster + [Drizzle], None),
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Dusk : ([ThinnedVeil, Midnight, MeteorShower, Starlight], [4,2,2,3])
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}
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chains = [
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