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							|  | @ -550,7 +550,7 @@ class game(object): | |||
|         else: | ||||
|             result = {} | ||||
| 
 | ||||
|         self.voice.activate(self.last_update[0], result, self) | ||||
|         result = self.voice.activate(self.last_update[0], result, self) | ||||
| 
 | ||||
|         if "twopart" not in result: | ||||
|             self.weather.activate(self, result) # possibly modify result in-place | ||||
|  |  | |||
|  | @ -66,6 +66,7 @@ class game_strings_base(object): | |||
|                         }) | ||||
|                 else: | ||||
|                     currentupdate["displaytext"] = f"{currentupdate['batter']} {self.format_gamestring(getattr(self, currentupdate['outcome'].name)[currentupdate['voiceindex']], currentupdate)}" | ||||
|             return currentupdate | ||||
|         except: | ||||
|             game_strings_base().activate(lastupdate, currentupdate, game) | ||||
| 
 | ||||
|  |  | |||
|  | @ -256,4 +256,4 @@ def update_loop(): | |||
|         socket_thread = threading.Thread(target=socketio.emit, args=("states_update", game_states)) | ||||
|         socket_thread.start() | ||||
|         #socketio.emit("states_update", game_states) | ||||
|         time.sleep(3) | ||||
|         time.sleep(8) | ||||
|  | @ -147,7 +147,7 @@ class StartGameCommand(Command): | |||
|                 weather_name = flag[1] | ||||
|                 if weather_name not in weather.all_weathers(): | ||||
|                     raise CommandError("We can't find that weather, chief. Try again.") | ||||
|             elif flag[0] == "v": | ||||
|             elif flag[0] == "v" or flag[0] == "a": | ||||
|                 if flag[1] in gametext.all_voices(): | ||||
|                     voice = gametext.all_voices()[flag[1]] | ||||
|                 else: | ||||
|  |  | |||
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