parent
cd4127cba8
commit
a136a940bd
2
games.py
2
games.py
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@ -550,7 +550,7 @@ class game(object):
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else:
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else:
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result = {}
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result = {}
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self.voice.activate(self.last_update[0], result, self)
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result = self.voice.activate(self.last_update[0], result, self)
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if "twopart" not in result:
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if "twopart" not in result:
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self.weather.activate(self, result) # possibly modify result in-place
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self.weather.activate(self, result) # possibly modify result in-place
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@ -66,6 +66,7 @@ class game_strings_base(object):
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})
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})
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else:
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else:
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currentupdate["displaytext"] = f"{currentupdate['batter']} {self.format_gamestring(getattr(self, currentupdate['outcome'].name)[currentupdate['voiceindex']], currentupdate)}"
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currentupdate["displaytext"] = f"{currentupdate['batter']} {self.format_gamestring(getattr(self, currentupdate['outcome'].name)[currentupdate['voiceindex']], currentupdate)}"
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return currentupdate
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except:
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except:
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game_strings_base().activate(lastupdate, currentupdate, game)
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game_strings_base().activate(lastupdate, currentupdate, game)
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@ -256,4 +256,4 @@ def update_loop():
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socket_thread = threading.Thread(target=socketio.emit, args=("states_update", game_states))
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socket_thread = threading.Thread(target=socketio.emit, args=("states_update", game_states))
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socket_thread.start()
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socket_thread.start()
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#socketio.emit("states_update", game_states)
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#socketio.emit("states_update", game_states)
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time.sleep(3)
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time.sleep(8)
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@ -147,7 +147,7 @@ class StartGameCommand(Command):
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weather_name = flag[1]
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weather_name = flag[1]
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if weather_name not in weather.all_weathers():
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if weather_name not in weather.all_weathers():
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raise CommandError("We can't find that weather, chief. Try again.")
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raise CommandError("We can't find that weather, chief. Try again.")
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elif flag[0] == "v":
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elif flag[0] == "v" or flag[0] == "a":
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if flag[1] in gametext.all_voices():
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if flag[1] in gametext.all_voices():
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voice = gametext.all_voices()[flag[1]]
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voice = gametext.all_voices()[flag[1]]
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else:
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else:
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