Move weathers to new file
This commit is contained in:
parent
e478589b8e
commit
a2c5d3cb0d
57
games.py
57
games.py
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@ -222,7 +222,7 @@ class game(object):
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else:
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self.max_innings = config()["default_length"]
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self.bases = {1 : None, 2 : None, 3 : None}
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self.weather = weather.Weather()
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self.weather = weather.Weather(self)
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self.current_batter = None
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def choose_next_batter(self):
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@ -261,38 +261,34 @@ class game(object):
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outcome["batter"] = batter
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outcome["defender"] = ""
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bat_stat = random_star_gen("batting_stars", batter)
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pitch_stat = random_star_gen("pitching_stars", pitcher)
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player_rolls = {}
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player_rolls["bat_stat"] = random_star_gen("batting_stars", batter)
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player_rolls["pitch_stat"] = random_star_gen("pitching_stars", pitcher)
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bat_stat, pitch_stat = self.weather.modify_stats_preroll(bat_stat, pitch_stat)
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self.weather.modify_atbat_stats(player_rolls)
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pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
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hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
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roll = {}
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roll["pb_system_stat"] = (random.gauss(1*math.erf((player_rolls["bat_stat"] - player_rolls["pitch_stat"])*1.5)-1.8,2.2))
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roll["hitnum"] = random.gauss(2*math.erf(player_rolls["bat_stat"]/4)-1,3)
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if self.weather.name == "Twilight":
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error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1
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error_roll = random.random()
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if error_roll > error_line:
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outcome["error"] = True
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outcome["defender"] = defender
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pb_system_stat = 0.1
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self.weather.modify_atbat_roll(outcome, roll, defender)
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if pb_system_stat <= 0:
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if roll["pb_system_stat"] <= 0:
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outcome["ishit"] = False
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fc_flag = False
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if hitnum < -1.5:
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if roll["hitnum"] < -1.5:
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outcome["text"] = random.choice([appearance_outcomes.strikeoutlooking, appearance_outcomes.strikeoutswinging])
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elif hitnum < 1:
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elif roll["hitnum"] < 1:
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outcome["text"] = appearance_outcomes.groundout
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outcome["defender"] = defender
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elif hitnum < 4:
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elif roll["hitnum"] < 4:
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outcome["text"] = appearance_outcomes.flyout
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outcome["defender"] = defender
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else:
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outcome["text"] = appearance_outcomes.walk
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if self.bases[1] is not None and hitnum < -2 and self.outs != 2:
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if self.bases[1] is not None and roll["hitnum"] < -2 and self.outs != 2:
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outcome["text"] = appearance_outcomes.doubleplay
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outcome["defender"] = ""
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@ -309,20 +305,20 @@ class game(object):
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if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
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def_stat = random_star_gen("defense_stars", defender)
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if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts
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if -1.5 <= roll["hitnum"] and roll["hitnum"] < -0.5: #poorly hit groundouts
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outcome["text"] = appearance_outcomes.fielderschoice
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outcome["defender"] = ""
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if 2.5 <= hitnum and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners
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if 2.5 <= roll["hitnum"] and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners
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if self.bases[2] is not None or self.bases[3] is not None:
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outcome["advance"] = True
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else:
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outcome["ishit"] = True
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if hitnum < 1:
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if roll["hitnum"] < 1:
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outcome["text"] = appearance_outcomes.single
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elif hitnum < 2.85 or "error" in outcome.keys():
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elif roll["hitnum"] < 2.85 or "error" in outcome.keys():
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outcome["text"] = appearance_outcomes.double
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elif hitnum < 3.1:
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elif roll["hitnum"] < 3.1:
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outcome["text"] = appearance_outcomes.triple
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else:
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if self.bases[1] is not None and self.bases[2] is not None and self.bases[3] is not None:
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@ -339,13 +335,16 @@ class game(object):
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if self.bases[base+1] is None: #if there's somewhere to go
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thieves.append((self.bases[base], base))
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for baserunner, start_base in thieves:
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run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"]
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if self.weather.name == "Midnight":
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run_stars = run_stars*2
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def_stars = random_star_gen("defense_stars", self.get_pitcher())
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if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher
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stats = {
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"run_stars": random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"],
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"def_stars": random_star_gen("defense_stars", self.get_pitcher())
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}
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self.weather.modify_steal_stats(stats)
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if stats["run_stars"] >= (stats["def_stars"] - 1.5): #if baserunner isn't worse than pitcher
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roll = random.random()
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if roll >= (-(((run_stars+1)/14)**2)+1): #plug it into desmos or something, you'll see
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if roll >= (-(((stats["run_stars"]+1)/14)**2)+1): #plug it into desmos or something, you'll see
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attempts.append((baserunner, start_base))
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if len(attempts) == 0:
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@ -3,6 +3,7 @@ from leagues import league_structure
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from league_storage import league_exists
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from flask import Flask, url_for, Response, render_template, request, jsonify, send_from_directory, abort
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from flask_socketio import SocketIO, emit
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from gametext import base_string
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import database as db
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app = Flask("the-prestige", static_folder='simmadome/build')
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@ -156,7 +157,7 @@ def update_loop():
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state["display_inning"] -= 1
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state["display_top_of_inning"] = False
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if state["update_pause"] == 1:
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if state["update_pause"] == 1: #generate the top of the inning message before displaying the at bat result
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state["update_emoji"] = "🍿"
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if this_game.over:
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state["display_inning"] -= 1
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@ -222,8 +223,8 @@ def update_loop():
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if "fc_out" in this_game.last_update[0].keys():
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name, base_string = this_game.last_update[0]['fc_out']
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updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value.format(name, base_string)} {this_game.last_update[0]['defender']}{punc}"
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name, out_at_base_string = this_game.last_update[0]['fc_out']
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updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value.format(name, out_at_base_string)} {this_game.last_update[0]['defender']}{punc}"
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else:
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updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value} {this_game.last_update[0]['defender']}{punc}"
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if this_game.last_update[1] > 0:
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@ -234,7 +235,7 @@ def update_loop():
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if "veil" in this_game.last_update[0].keys():
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state["update_emoji"] = "🌌"
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state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {gametext.base_string(this_game.last_update[1])} base."
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state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {base_string(this_game.last_update[1])} base."
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elif "error" in this_game.last_update[0].keys():
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state["update_emoji"] = "👻"
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state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
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@ -1398,7 +1398,7 @@ async def watch_game(channel, newgame, user = None, league = None):
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def prepare_game(newgame, league = None, weather_name = None):
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if weather_name is None:
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weathers = weather.all_weathers()
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newgame.weather = weathers[random.choice(list(weathers.keys()))]()
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newgame.weather = weathers[random.choice(list(weathers.keys()))](newgame)
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state_init = {
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"away_name" : newgame.teams['away'].name,
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@ -1418,9 +1418,6 @@ def prepare_game(newgame, league = None, weather_name = None):
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else:
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state_init["is_league"] = True
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if newgame.weather.name == "Heavy Snow":
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newgame.weather.counter_away = random.randint(0,len(newgame.teams['away'].lineup)-1)
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newgame.weather.counter_home = random.randint(0,len(newgame.teams['home'].lineup)-1)
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return newgame, state_init
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async def start_tournament_round(channel, tourney, seeding = None):
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97
weather.py
97
weather.py
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@ -1,12 +1,11 @@
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import random
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import math
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from gametext import appearance_outcomes
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class Weather:
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def __init__(self):
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def __init__(self, game):
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self.name = "Sunny"
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self.emoji = "🌞" + "\uFE00"
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self.counter_away = 0
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self.counter_home = 0
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def __str__(self):
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return f"{self.emoji} {self.name}"
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@ -15,43 +14,44 @@ class Weather:
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# activates after the batter calculation. modify result, or just return another thing
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pass
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def modify_stats_preroll(self, bat_stat, pitch_stat): # ugly
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# Activates before batting and pitch
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return bat_stat, pitch_stat
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def on_flip_inning(self, game):
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pass
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def on_choose_next_batter(self, game):
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pass
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def modify_steal_stats(self, roll):
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pass
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def modify_atbat_stats(self, player_rolls):
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# Activates before batting
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pass
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def modify_atbat_roll(self, outcome, roll, defender):
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pass
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class Supernova(Weather): # todo
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def __init__(self):
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super().__init__()
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def __init__(self, game):
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self.name = "Supernova"
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self.emoji = "🌟" + "\uFE00"
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def activate(self, game, result):
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pass
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def modify_stats_preroll(self, bat_stat, pitch_stat):
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if self.weather.name == "Supernova":
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pitch_stat = pitch_stat * 0.9
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def modify_atbat_stats(self, roll):
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roll["pitch_stat"] *= 0.9
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class Midnight(Weather): # todo
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def __init__(self):
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super().__init__()
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def __init__(self, game):
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self.name = "Midnight"
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self.emoji = "🕶" + "\uFE00"
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def activate(self, game, result):
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pass
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def modify_steal_stats(self, roll):
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roll["run_stars"] *= 2
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class SlightTailwind(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self, game):
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self.name = "Slight Tailwind"
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self.emoji = "🏌️♀️" + "\uFE00"
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def activate(self, game, result):
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def activate(self, game, result):
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if game.top_of_inning:
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offense_team = game.teams["away"]
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weather_count = self.counter_away
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@ -67,10 +67,11 @@ class SlightTailwind(Weather):
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result["mulligan"] = True
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class HeavySnow(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self, game):
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self.name = "Heavy Snow"
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self.emoji = "❄" + "\uFE00"
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self.counter_away = random.randint(0,len(game.teams['away'].lineup)-1)
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self.counter_home = random.randint(0,len(game.teams['home'].lineup)-1)
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def activate(self, game, result):
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if game.top_of_inning:
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@ -107,16 +108,23 @@ class HeavySnow(Weather):
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game.current_batter = bat_team.pitcher
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class Twilight(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self,game):
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self.name = "Twilight"
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self.emoji = "👻" + "\uFE00"
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def activate(self, game, result):
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pass
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def modify_atbat_roll(self, outcome, roll, defender):
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error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1
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error_roll = random.random()
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if error_roll > error_line:
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outcome["error"] = True
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outcome["defender"] = defender
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roll["pb_system_stat"] = 0.1
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class ThinnedVeil(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self,game):
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self.name = "Thinned Veil"
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self.emoji = "🌌" + "\uFE00"
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@ -126,22 +134,21 @@ class ThinnedVeil(Weather):
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result["veil"] = True
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class HeatWave(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self,game):
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self.name = "Heat Wave"
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self.emoji = "🌄" + "\uFE00"
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self.counter_away = random.randint(2,4)
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self.counter_home = random.randint(2,4)
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self.counter_away = -1# random.randint(2,4)
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self.counter_home = -1 # random.randint(2,4)
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def on_flip_inning(self, game):
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current_pitcher = game.get_pitcher()
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if game.top_of_inning:
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bat_team = game.teams["away"]
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counter = self.counter_away
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else:
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bat_team = game.teams["home"]
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counter = self.counter_home
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else:
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bat_team = game.teams["away"]
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counter = self.counter_away
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should_change_pitcher = False
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if game.inning >= counter:
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@ -158,8 +165,7 @@ class HeatWave(Weather):
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tries += 1
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class Drizzle(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self,game):
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self.name = "Drizzle"
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self.emoji = "🌧"
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@ -173,9 +179,10 @@ class Drizzle(Weather):
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game.bases[2] = lineup[(game.teams[next_team].lineup_position-1) % len(lineup)]
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class Sun2(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self, game):
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self.name = "Sun 2"
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def activate(self, game):
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for teamtype in game.teams:
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team = game.teams[teamtype]
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@ -184,15 +191,15 @@ class Sun2(Weather):
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# no win counting yet :(
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result.clear()
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result.update({
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"text": "The {} collect 10! Sun 2 smiles.".format(team.name),
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"text": "The {} collect 10! Sun 2 smiles.".format(team.name),
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"text_only": True,
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})
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class NameSwappyWeather(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self, game):
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self.name = "Literacy"
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self.activation_chance = 0.01
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def activate(self, game):
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if random.random() < self.activation_chance:
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teamtype = random.choice(["away","home"])
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@ -220,11 +227,11 @@ class NameSwappyWeather(Weather):
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})
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class Feedback(Weather):
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def __init__(self):
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super().__init__()
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def __init__(self, game):
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self.name = "Feedback"
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self.activation_chance = 0.01
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self.swap_batter_vs_pitcher_chance = 0.8
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def activate(self, game, result):
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if random.random() < self.activation_chance:
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# feedback time
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@ -261,8 +268,8 @@ def all_weathers():
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#"Midnight": Midnight,
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#"Slight Tailwind": SlightTailwind,
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"Heavy Snow": HeavySnow,
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# "Twilight" : Twilight,
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# "Thinned Veil" : ThinnedVeil,
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# "Twilight" : Twilight, # works
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# "Thinned Veil" : ThinnedVeil, # works
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"Heat Wave" : HeatWave,
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"Drizzle" : Drizzle, # works
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# Sun2,
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