diff --git a/the_prestige.py b/the_prestige.py index 3f4653e..2e7b282 100644 --- a/the_prestige.py +++ b/the_prestige.py @@ -162,7 +162,7 @@ async def on_message(msg): return for game in gamesarray: - if game[0].name == msg.author.name: + if game.name == msg.author.name: await msg.channel.send("You've already got a game in progress! Wait a tick, boss.") return try: @@ -247,6 +247,9 @@ if you did it correctly, you'll get a team embed with a prompt to confirm. Hit t text = "Can't find that command, boss; try checking the list with `m;help`." await msg.channel.send(text) + elif command == "countactivegames" and msg.author.id in config()["owners"]: + await msg.channel.send(f"There's {len(gamesarray)} active games right now, boss.") + @@ -342,6 +345,8 @@ Creator, type `{newgame.name} done` to finalize lineups.""") msg = await client.wait_for('message', timeout=120.0, check=messagecheck) except asyncio.TimeoutError: await channel.send("Game timed out. 120 seconds between players is a bit much, see?") + del setupmessages[team_join_message] + del newgame return new_player = None @@ -409,11 +414,7 @@ async def watch_game(channel, game): await asyncio.sleep(1) await embed.pin() await asyncio.sleep(1) - use_emoji_names = True - for game in gamesarray: - if game[1]: - use_emoji_names = False - gamesarray.append((newgame,use_emoji_names)) + gamesarray.append(newgame) pause = 0 top_of_inning = True victory_lap = False @@ -497,8 +498,8 @@ async def watch_game(channel, game): await asyncio.sleep(6) title_string = f"{newgame.teams['away'].name} at {newgame.teams['home'].name} ended after {newgame.inning} innings" - if newgame.inning > (newgame.max_innings - 1): #if extra innings - title_string += f" with {newgame.inning - (newgame.max_innings-1)} extra innings." + if (newgame.inning - 1) > newgame.max_innings: #if extra innings + title_string += f" with {newgame.inning - (newgame.max_innings+1)} extra innings." else: title_string += "." @@ -520,7 +521,7 @@ async def watch_game(channel, game): await embed.edit(content=None, embed=final_embed) await embed.unpin() - gamesarray.pop(gamesarray.index((newgame,use_emoji_names))) #cleanup is important! + gamesarray.pop(gamesarray.index(newgame)) #cleanup is important! newgame.add_stats() del newgame