slightly increased proc rate of mist

This commit is contained in:
Sakimori 2021-04-01 02:26:26 -04:00
parent 55f6906b29
commit c93ae2e7a3

View file

@ -446,7 +446,7 @@ class SummerMist(Weather):
def activate(self, game, result):
if result["outcome"] in [appearance_outcomes.flyout, appearance_outcomes.groundout, appearance_outcomes.sacrifice]:
roll = random.random()
if roll < .3: #get lost
if roll < .4: #get lost
result["mist"] = True
self.text = f" {result['batter'].name} gets lost in the mist on the way back to the dugout."
if self.missing_players[result["offense_team"].name] is not None: