slightly increased proc rate of mist
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@ -446,7 +446,7 @@ class SummerMist(Weather):
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def activate(self, game, result):
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if result["outcome"] in [appearance_outcomes.flyout, appearance_outcomes.groundout, appearance_outcomes.sacrifice]:
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roll = random.random()
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if roll < .3: #get lost
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if roll < .4: #get lost
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result["mist"] = True
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self.text = f" {result['batter'].name} gets lost in the mist on the way back to the dugout."
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if self.missing_players[result["offense_team"].name] is not None:
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