Begin moving weather to separate files

This commit is contained in:
hillexed 2021-02-21 03:03:25 -05:00
parent af829d1176
commit e478589b8e
5 changed files with 334 additions and 111 deletions

131
games.py
View file

@ -1,6 +1,7 @@
import json, random, os, math, jsonpickle import json, random, os, math, jsonpickle
from enum import Enum
import database as db import database as db
import weather
from gametext import base_string, appearance_outcomes
data_dir = "data" data_dir = "data"
games_config_file = os.path.join(data_dir, "games_config.json") games_config_file = os.path.join(data_dir, "games_config.json")
@ -28,33 +29,6 @@ def config():
with open(games_config_file) as config_file: with open(games_config_file) as config_file:
return json.load(config_file) return json.load(config_file)
def all_weathers():
weathers_dic = {
#"Supernova" : weather("Supernova", "🌟"),
#"Midnight": weather("Midnight", "🕶"),
#"Slight Tailwind": weather("Slight Tailwind", "🏌️‍♀️"),
"Heavy Snow": weather("Heavy Snow", ""),
"Twilight" : weather("Twilight", "👻"),
"Thinned Veil" : weather("Thinned Veil", "🌌"),
"Heat Wave" : weather("Heat Wave", "🌄"),
"Drizzle" : weather("Drizzle", "🌧")
}
return weathers_dic
class appearance_outcomes(Enum):
strikeoutlooking = "strikes out looking."
strikeoutswinging = "strikes out swinging."
groundout = "grounds out to"
flyout = "flies out to"
fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
doubleplay = "grounds into a double play!"
sacrifice = "hits a sacrifice fly towards"
walk = "draws a walk."
single = "hits a single!"
double = "hits a double!"
triple = "hits a triple!"
homerun = "hits a dinger!"
grandslam = "hits a grand slam!"
class player(object): class player(object):
@ -248,19 +222,22 @@ class game(object):
else: else:
self.max_innings = config()["default_length"] self.max_innings = config()["default_length"]
self.bases = {1 : None, 2 : None, 3 : None} self.bases = {1 : None, 2 : None, 3 : None}
self.weather = weather("Sunny","🌞") self.weather = weather.Weather()
self.current_batter = None
def get_batter(self): def choose_next_batter(self):
if self.top_of_inning: if self.top_of_inning:
bat_team = self.teams["away"] bat_team = self.teams["away"]
counter = self.weather.counter_away
else: else:
bat_team = self.teams["home"] bat_team = self.teams["home"]
counter = self.weather.counter_home
if self.weather.name == "Heavy Snow" and counter == bat_team.lineup_position: self.current_batter = bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)]
return bat_team.pitcher self.weather.on_choose_next_batter(self)
return bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)]
def get_batter(self):
if self.current_batter == None:
self.choose_next_batter()
return self.current_batter
def get_pitcher(self): def get_pitcher(self):
if self.top_of_inning: if self.top_of_inning:
@ -286,8 +263,8 @@ class game(object):
bat_stat = random_star_gen("batting_stars", batter) bat_stat = random_star_gen("batting_stars", batter)
pitch_stat = random_star_gen("pitching_stars", pitcher) pitch_stat = random_star_gen("pitching_stars", pitcher)
if weather.name == "Supernova":
pitch_stat = pitch_stat * 0.9 bat_stat, pitch_stat = self.weather.modify_stats_preroll(bat_stat, pitch_stat)
pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2)) pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3) hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
@ -533,25 +510,19 @@ class game(object):
def batterup(self): def batterup(self):
scores_to_add = 0 scores_to_add = 0
result = self.at_bat() result = self.at_bat()
self.weather.activate(self, result) # possibly modify result in-place
if "text_only" in result:
return (result, 0)
if self.top_of_inning: if self.top_of_inning:
offense_team = self.teams["away"] offense_team = self.teams["away"]
weather_count = self.weather.counter_away
defense_team = self.teams["home"] defense_team = self.teams["home"]
else: else:
offense_team = self.teams["home"] offense_team = self.teams["home"]
weather_count = self.weather.counter_home
defense_team = self.teams["away"] defense_team = self.teams["away"]
if self.weather.name == "Slight Tailwind" and "mulligan" not in self.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-5)/6)**2)+1
if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] <= 5:
result["mulligan"] = True
return (result, 0)
if self.weather.name == "Heavy Snow" and weather_count == offense_team.lineup_position and "snow_atbat" not in self.last_update[0].keys():
result["snow_atbat"] = True
result["text"] = f"{offense_team.lineup[offense_team.lineup_position % len(offense_team.lineup)].name}'s hands are too cold! {self.get_batter().name} is forced to bat!"
return (result, 0)
defenders = defense_team.lineup.copy() defenders = defense_team.lineup.copy()
defenders.append(defense_team.pitcher) defenders.append(defense_team.pitcher)
@ -570,8 +541,6 @@ class game(object):
elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam: elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
self.get_batter().game_stats["total_bases"] += 4 self.get_batter().game_stats["total_bases"] += 4
self.get_batter().game_stats["home_runs"] += 1 self.get_batter().game_stats["home_runs"] += 1
if self.weather.name == "Thinned Veil":
result["veil"] = True
@ -636,27 +605,10 @@ class game(object):
self.get_batter().game_stats["rbis"] += scores_to_add self.get_batter().game_stats["rbis"] += scores_to_add
self.get_pitcher().game_stats["runs_allowed"] += scores_to_add self.get_pitcher().game_stats["runs_allowed"] += scores_to_add
offense_team.lineup_position += 1 #put next batter up offense_team.lineup_position += 1 #put next batter up
self.choose_next_batter()
if self.outs >= 3: if self.outs >= 3:
self.flip_inning() self.flip_inning()
if self.weather.name == "Heat Wave":
if self.top_of_inning:
self.weather.home_pitcher = self.get_pitcher()
if self.inning >= self.weather.counter_home:
self.weather.counter_home = self.weather.counter_home - (self.weather.counter_home % 5) + 5 + random.randint(1,4) #rounds down to last 5, adds up to next 5. then adds a random number 2<=x<=5 to determine next pitcher
tries = 0
while self.get_pitcher() == self.weather.home_pitcher and tries < 3:
self.teams["home"].set_pitcher(use_lineup = True)
tries += 1
else:
self.weather.away_pitcher = self.get_pitcher()
if self.inning >= self.weather.counter_away:
self.weather.counter_away = self.weather.counter_away - (self.weather.counter_away % 5) + 5 + random.randint(1,4)
tries = 0
while self.get_pitcher() == self.weather.away_pitcher and tries < 3:
self.teams["away"].set_pitcher(use_lineup = True)
tries += 1
return (result, scores_to_add) #returns ab information and scores return (result, scores_to_add) #returns ab information and scores
@ -665,22 +617,17 @@ class game(object):
for base in self.bases.keys(): for base in self.bases.keys():
self.bases[base] = None self.bases[base] = None
self.outs = 0 self.outs = 0
if self.top_of_inning and self.weather.name == "Heavy Snow" and self.weather.counter_away < self.teams["away"].lineup_position:
self.weather.counter_away = self.pitcher_insert(self.teams["away"]) self.top_of_inning = not self.top_of_inning
self.weather.on_flip_inning(self)
self.choose_next_batter()
if not self.top_of_inning: if not self.top_of_inning:
if self.weather.name == "Heavy Snow" and self.weather.counter_home < self.teams["home"].lineup_position:
self.weather.counter_home = self.pitcher_insert(self.teams["home"])
self.inning += 1 self.inning += 1
if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over
self.over = True self.over = True
self.top_of_inning = not self.top_of_inning
if self.weather.name == "Drizzle":
if self.top_of_inning:
self.bases[2] = self.teams["away"].lineup[(self.teams["away"].lineup_position-1) % len(self.teams["away"].lineup)]
else:
self.bases[2] = self.teams["home"].lineup[(self.teams["home"].lineup_position-1) % len(self.teams["home"].lineup)]
def pitcher_insert(self, this_team): def pitcher_insert(self, this_team):
rounds = math.ceil(this_team.lineup_position / len(this_team.lineup)) rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
@ -868,25 +815,3 @@ def search_team(search_term):
teams.append(team_json) teams.append(team_json)
return teams return teams
def base_string(base):
if base == 1:
return "first"
elif base == 2:
return "second"
elif base == 3:
return "third"
elif base == 4:
return "None"
class weather(object):
name = "Sunny"
emoji = "🌞"
def __init__(self, new_name, new_emoji):
self.name = new_name
self.emoji = new_emoji + "\uFE00"
self.counter_away = 0
self.counter_home = 0
def __str__(self):
return f"{self.emoji} {self.name}"

27
gametext.py Normal file
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@ -0,0 +1,27 @@
from enum import Enum
class appearance_outcomes(Enum):
strikeoutlooking = "strikes out looking."
strikeoutswinging = "strikes out swinging."
groundout = "grounds out to"
flyout = "flies out to"
fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
doubleplay = "grounds into a double play!"
sacrifice = "hits a sacrifice fly towards"
walk = "draws a walk."
single = "hits a single!"
double = "hits a double!"
triple = "hits a triple!"
homerun = "hits a dinger!"
grandslam = "hits a grand slam!"
def base_string(base):
if base == 1:
return "first"
elif base == 2:
return "second"
elif base == 3:
return "third"
elif base == 4:
return "None"

View file

@ -174,7 +174,7 @@ def update_loop():
state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!" state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
if this_game.weather.name == "Drizzle": if this_game.weather.name == "Drizzle":
state["update_emoji"] = "🌧" state["update_emoji"] = "🌧"
state["update_text"] += f' Due to inclement weather, {this_game.teams["away"].lineup[(this_game.teams["away"].lineup_position-1) % len(this_game.teams["away"].lineup)].name} is placed on second base.' state["update_text"] += f'Due to inclement weather, {this_game.teams["away"].lineup[(this_game.teams["away"].lineup_position-1) % len(this_game.teams["away"].lineup)].name} is placed on second base.'
elif this_game.weather.name == "Heat Wave" and hasattr(this_game.weather, "home_pitcher") and this_game.weather.home_pitcher.name != state["pitcher"]: elif this_game.weather.name == "Heat Wave" and hasattr(this_game.weather, "home_pitcher") and this_game.weather.home_pitcher.name != state["pitcher"]:
state["update_emoji"] = "🌄" state["update_emoji"] = "🌄"
state["update_text"] += f' {this_game.weather.home_pitcher} is exhausted from the heat. {state["pitcher"]} is forced to pitch!' state["update_text"] += f' {this_game.weather.home_pitcher} is exhausted from the heat. {state["pitcher"]} is forced to pitch!'
@ -234,7 +234,7 @@ def update_loop():
if "veil" in this_game.last_update[0].keys(): if "veil" in this_game.last_update[0].keys():
state["update_emoji"] = "🌌" state["update_emoji"] = "🌌"
state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {games.base_string(this_game.last_update[1])} base." state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {gametext.base_string(this_game.last_update[1])} base."
elif "error" in this_game.last_update[0].keys(): elif "error" in this_game.last_update[0].keys():
state["update_emoji"] = "👻" state["update_emoji"] = "👻"
state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely." state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
@ -261,4 +261,4 @@ def update_loop():
state["update_pause"] -= 1 state["update_pause"] -= 1
socketio.emit("states_update", game_states) socketio.emit("states_update", game_states)
time.sleep(8) time.sleep(8)

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@ -5,6 +5,7 @@ from league_storage import league_exists, season_save, season_restart
from the_draft import Draft, DRAFT_ROUNDS from the_draft import Draft, DRAFT_ROUNDS
from flask import Flask from flask import Flask
from uuid import uuid4 from uuid import uuid4
import weather
data_dir = "data" data_dir = "data"
config_filename = os.path.join(data_dir, "config.json") config_filename = os.path.join(data_dir, "config.json")
@ -1396,8 +1397,8 @@ async def watch_game(channel, newgame, user = None, league = None):
def prepare_game(newgame, league = None, weather_name = None): def prepare_game(newgame, league = None, weather_name = None):
if weather_name is None: if weather_name is None:
weathers = games.all_weathers() weathers = weather.all_weathers()
newgame.weather = weathers[random.choice(list(weathers.keys()))] newgame.weather = weathers[random.choice(list(weathers.keys()))]()
state_init = { state_init = {
"away_name" : newgame.teams['away'].name, "away_name" : newgame.teams['away'].name,
@ -1420,9 +1421,6 @@ def prepare_game(newgame, league = None, weather_name = None):
if newgame.weather.name == "Heavy Snow": if newgame.weather.name == "Heavy Snow":
newgame.weather.counter_away = random.randint(0,len(newgame.teams['away'].lineup)-1) newgame.weather.counter_away = random.randint(0,len(newgame.teams['away'].lineup)-1)
newgame.weather.counter_home = random.randint(0,len(newgame.teams['home'].lineup)-1) newgame.weather.counter_home = random.randint(0,len(newgame.teams['home'].lineup)-1)
elif newgame.weather.name == "Heat Wave":
newgame.weather.counter_away = random.randint(2,4)
newgame.weather.counter_home = random.randint(2,4)
return newgame, state_init return newgame, state_init
async def start_tournament_round(channel, tourney, seeding = None): async def start_tournament_round(channel, tourney, seeding = None):

273
weather.py Normal file
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@ -0,0 +1,273 @@
import random
from gametext import appearance_outcomes
class Weather:
def __init__(self):
self.name = "Sunny"
self.emoji = "🌞" + "\uFE00"
self.counter_away = 0
self.counter_home = 0
def __str__(self):
return f"{self.emoji} {self.name}"
def activate(self, game, result):
# activates after the batter calculation. modify result, or just return another thing
pass
def modify_stats_preroll(self, bat_stat, pitch_stat): # ugly
# Activates before batting and pitch
return bat_stat, pitch_stat
def on_flip_inning(self, game):
pass
def on_choose_next_batter(self, game):
pass
class Supernova(Weather): # todo
def __init__(self):
super().__init__()
self.name = "Supernova"
self.emoji = "🌟" + "\uFE00"
def activate(self, game, result):
pass
def modify_stats_preroll(self, bat_stat, pitch_stat):
if self.weather.name == "Supernova":
pitch_stat = pitch_stat * 0.9
class Midnight(Weather): # todo
def __init__(self):
super().__init__()
self.name = "Midnight"
self.emoji = "🕶" + "\uFE00"
def activate(self, game, result):
pass
class SlightTailwind(Weather):
def __init__(self):
super().__init__()
self.name = "Slight Tailwind"
self.emoji = "🏌️‍♀️" + "\uFE00"
def activate(self, game, result):
if game.top_of_inning:
offense_team = game.teams["away"]
weather_count = self.counter_away
defense_team = game.teams["home"]
else:
offense_team = game.teams["home"]
weather_count = self.counter_home
defense_team = game.teams["away"]
if "mulligan" not in game.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-5)/6)**2)+1
if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] <= 5:
result["mulligan"] = True
class HeavySnow(Weather):
def __init__(self):
super().__init__()
self.name = "Heavy Snow"
self.emoji = "" + "\uFE00"
def activate(self, game, result):
if game.top_of_inning:
offense_team = game.teams["away"]
weather_count = self.counter_away
else:
offense_team = game.teams["home"]
weather_count = self.counter_home
if weather_count == offense_team.lineup_position and "snow_atbat" not in game.last_update[0].keys():
result.clear()
result.update({
"snow_atbat": True,
"text": f"{offense_team.lineup[offense_team.lineup_position % len(offense_team.lineup)].name}'s hands are too cold! {game.get_batter().name} is forced to bat!",
"text_only": True,
})
def on_flip_inning(self, game):
if game.top_of_inning and self.counter_away < game.teams["away"].lineup_position:
self.counter_away = game.pitcher_insert(game.teams["away"])
if not game.top_of_inning and self.counter_home < game.teams["home"].lineup_position:
self.counter_home = game.pitcher_insert(game.teams["home"])
def on_choose_next_batter(self, game):
if game.top_of_inning:
bat_team = game.teams["away"]
counter = self.counter_away
else:
bat_team = game.teams["home"]
counter = self.counter_home
if counter == bat_team.lineup_position:
game.current_batter = bat_team.pitcher
class Twilight(Weather):
def __init__(self):
super().__init__()
self.name = "Twilight"
self.emoji = "👻" + "\uFE00"
def activate(self, game, result):
pass
class ThinnedVeil(Weather):
def __init__(self):
super().__init__()
self.name = "Thinned Veil"
self.emoji = "🌌" + "\uFE00"
def activate(self, game, result):
if result["ishit"]:
if result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
result["veil"] = True
class HeatWave(Weather):
def __init__(self):
super().__init__()
self.name = "Heat Wave"
self.emoji = "🌄" + "\uFE00"
self.counter_away = random.randint(2,4)
self.counter_home = random.randint(2,4)
def on_flip_inning(self, game):
current_pitcher = game.get_pitcher()
if game.top_of_inning:
bat_team = game.teams["away"]
counter = self.counter_away
else:
bat_team = game.teams["home"]
counter = self.counter_home
should_change_pitcher = False
if game.inning >= counter:
change_pitcher = True
if game.top_of_inning:
self.counter_home = self.counter_home - (self.counter_home % 5) + 5 + random.randint(1,4) #rounds down to last 5, adds up to next 5. then adds a random number 2<=x<=5 to determine next pitcher
else:
self.counter_away = self.counter_away - (self.counter_away % 5) + 5 + random.randint(1,4)
if should_change_pitcher:
tries = 0
while game.get_pitcher() == current_pitcher and tries < 3:
bat_team.set_pitcher(use_lineup = True)
tries += 1
class Drizzle(Weather):
def __init__(self):
super().__init__()
self.name = "Drizzle"
self.emoji = "🌧"
def on_flip_inning(self, game):
if game.top_of_inning:
next_team = "away"
else:
next_team = "home"
lineup = game.teams[next_team].lineup
game.bases[2] = lineup[(game.teams[next_team].lineup_position-1) % len(lineup)]
class Sun2(Weather):
def __init__(self):
super().__init__()
self.name = "Sun 2"
def activate(self, game):
for teamtype in game.teams:
team = game.teams[teamtype]
if team.score >= 10:
team.score -= 10
# no win counting yet :(
result.clear()
result.update({
"text": "The {} collect 10! Sun 2 smiles.".format(team.name),
"text_only": True,
})
class NameSwappyWeather(Weather):
def __init__(self):
super().__init__()
self.name = "Literacy"
self.activation_chance = 0.01
def activate(self, game):
if random.random() < self.activation_chance:
teamtype = random.choice(["away","home"])
team = game.teams[teamtype]
player = random.choice(team.lineup)
old_player_name = player.name
if ' ' in player.name:
names = player.name.split(" ")
first_first_letter = names[0][0]
last_first_letter = names[-1][0]
names[0][0] = last_first_letter
names[-1][0] = first_first_letter
player.name = ' '.join(names)
else:
#name is one word, so turn 'bartholemew' into 'martholebew'
first_letter = player.name[0]
last_letter = player.name[-1]
player.name[0] = last_letter
player.name[-1] = first_letter
result.clear()
result.update({
"text": "{} is Literate! {} is now {}!".format(old_player_name,old_player_name, player.name),
"text_only": True,
})
class Feedback(Weather):
def __init__(self):
super().__init__()
self.name = "Feedback"
self.activation_chance = 0.01
self.swap_batter_vs_pitcher_chance = 0.8
def activate(self, game, result):
if random.random() < self.activation_chance:
# feedback time
result = {}
player1 = None
player2 = None
if random.random() < self.swap_batter_vs_pitcher_chance:
# swapping batters
# theoretically this could swap players already on base :(
homePlayerIndex = random.randint(len(teams["home"].lineup))
awayPlayerIndex = random.randint(len(teams["away"].lineup))
homePlayer = teams["home"].lineup[homePlayerIndex]
awayPlayer = teams["away"].lineup[awayPlayerIndex]
teams["home"].lineup[homePlayerIndex] = awayPlayer
teams["away"].lineup[awayPlayerIndex] = homePlayer
else:
# swapping pitchers
player1 = teams["home"].pitcher
player2 = teams["away"].pitcher
teams["home"].set_pitcher(player2)
teams["away"].set_pitcher(player1)
result.clear()
result.update({
"text": "{} and {} switched teams in the feedback!".format(player1.name,player2.name),
"text_only": True,
})
def all_weathers():
weathers_dic = {
#"Supernova" : Supernova,
#"Midnight": Midnight,
#"Slight Tailwind": SlightTailwind,
"Heavy Snow": HeavySnow,
# "Twilight" : Twilight,
# "Thinned Veil" : ThinnedVeil,
"Heat Wave" : HeatWave,
"Drizzle" : Drizzle, # works
# Sun2,
# Feedback,
# NameSwappyWeather,
}
return weathers_dic