Merge pull request #194 from hillexed/master
Weather refactor + Feedback + Literacy
This commit is contained in:
commit
f22af2520a
218
games.py
218
games.py
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@ -1,6 +1,7 @@
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import json, random, os, math, jsonpickle
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from enum import Enum
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import database as db
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import weather
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from gametext import base_string, appearance_outcomes
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data_dir = "data"
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games_config_file = os.path.join(data_dir, "games_config.json")
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@ -28,34 +29,6 @@ def config():
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with open(games_config_file) as config_file:
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return json.load(config_file)
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def all_weathers():
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weathers_dic = {
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"Supernova" : weather("Supernova", "🌟"),
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"Midnight": weather("Midnight", "🕶"),
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"Slight Tailwind": weather("Slight Tailwind", "🏌️♀️"),
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"Heavy Snow": weather("Heavy Snow", "❄"),
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"Twilight" : weather("Twilight", "👻"),
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"Thinned Veil" : weather("Thinned Veil", "🌌"),
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"Heat Wave" : weather("Heat Wave", "🌄"),
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"Drizzle" : weather("Drizzle", "🌧")
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}
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return weathers_dic
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class appearance_outcomes(Enum):
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strikeoutlooking = "strikes out looking."
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strikeoutswinging = "strikes out swinging."
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groundout = "grounds out to"
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flyout = "flies out to"
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fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
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doubleplay = "grounds into a double play!"
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sacrifice = "hits a sacrifice fly towards"
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walk = "draws a walk."
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single = "hits a single!"
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double = "hits a double!"
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triple = "hits a triple!"
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homerun = "hits a dinger!"
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grandslam = "hits a grand slam!"
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class player(object):
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def __init__(self, json_string):
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@ -240,27 +213,30 @@ class game(object):
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self.outs = 0
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self.top_of_inning = True
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self.last_update = ({},0) #this is a ({outcome}, runs) tuple
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self.play_has_begun = False
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self.owner = None
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self.ready = False
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self.victory_lap = False
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if length is not None:
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self.max_innings = length
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else:
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self.max_innings = config()["default_length"]
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self.bases = {1 : None, 2 : None, 3 : None}
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self.weather = weather("Sunny","🌞")
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self.weather = weather.Weather(self)
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self.current_batter = None
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def get_batter(self):
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def choose_next_batter(self):
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if self.top_of_inning:
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bat_team = self.teams["away"]
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counter = self.weather.counter_away
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else:
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bat_team = self.teams["home"]
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counter = self.weather.counter_home
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if self.weather.name == "Heavy Snow" and counter == bat_team.lineup_position:
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return bat_team.pitcher
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return bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)]
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self.current_batter = bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)]
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self.weather.on_choose_next_batter(self)
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def get_batter(self):
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if self.current_batter == None:
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self.choose_next_batter()
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return self.current_batter
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def get_pitcher(self):
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if self.top_of_inning:
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@ -284,38 +260,34 @@ class game(object):
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outcome["batter"] = batter
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outcome["defender"] = ""
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bat_stat = random_star_gen("batting_stars", batter)
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pitch_stat = random_star_gen("pitching_stars", pitcher)
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if weather.name == "Supernova":
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pitch_stat = pitch_stat * 0.9
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player_rolls = {}
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player_rolls["bat_stat"] = random_star_gen("batting_stars", batter)
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player_rolls["pitch_stat"] = random_star_gen("pitching_stars", pitcher)
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pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
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hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
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self.weather.modify_atbat_stats(player_rolls)
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if self.weather.name == "Twilight":
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error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1
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error_roll = random.random()
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if error_roll > error_line:
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outcome["error"] = True
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outcome["defender"] = defender
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pb_system_stat = 0.1
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roll = {}
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roll["pb_system_stat"] = (random.gauss(1*math.erf((player_rolls["bat_stat"] - player_rolls["pitch_stat"])*1.5)-1.8,2.2))
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roll["hitnum"] = random.gauss(2*math.erf(player_rolls["bat_stat"]/4)-1,3)
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self.weather.modify_atbat_roll(outcome, roll, defender)
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if pb_system_stat <= 0:
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if roll["pb_system_stat"] <= 0:
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outcome["ishit"] = False
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fc_flag = False
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if hitnum < -1.5:
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if roll["hitnum"] < -1.5:
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outcome["text"] = random.choice([appearance_outcomes.strikeoutlooking, appearance_outcomes.strikeoutswinging])
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elif hitnum < 1:
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elif roll["hitnum"] < 1:
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outcome["text"] = appearance_outcomes.groundout
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outcome["defender"] = defender
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elif hitnum < 4:
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elif roll["hitnum"] < 4:
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outcome["text"] = appearance_outcomes.flyout
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outcome["defender"] = defender
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else:
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outcome["text"] = appearance_outcomes.walk
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if self.bases[1] is not None and hitnum < -2 and self.outs != 2:
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if self.bases[1] is not None and roll["hitnum"] < -2 and self.outs != 2:
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outcome["text"] = appearance_outcomes.doubleplay
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outcome["defender"] = ""
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@ -332,20 +304,20 @@ class game(object):
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if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
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def_stat = random_star_gen("defense_stars", defender)
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if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts
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if -1.5 <= roll["hitnum"] and roll["hitnum"] < -0.5: #poorly hit groundouts
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outcome["text"] = appearance_outcomes.fielderschoice
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outcome["defender"] = ""
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if 2.5 <= hitnum and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners
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if 2.5 <= roll["hitnum"] and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners
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if self.bases[2] is not None or self.bases[3] is not None:
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outcome["advance"] = True
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else:
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outcome["ishit"] = True
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if hitnum < 1:
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if roll["hitnum"] < 1:
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outcome["text"] = appearance_outcomes.single
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elif hitnum < 2.85 or "error" in outcome.keys():
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elif roll["hitnum"] < 2.85 or "error" in outcome.keys():
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outcome["text"] = appearance_outcomes.double
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elif hitnum < 3.1:
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elif roll["hitnum"] < 3.1:
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outcome["text"] = appearance_outcomes.triple
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else:
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if self.bases[1] is not None and self.bases[2] is not None and self.bases[3] is not None:
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@ -362,13 +334,16 @@ class game(object):
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if self.bases[base+1] is None: #if there's somewhere to go
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thieves.append((self.bases[base], base))
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for baserunner, start_base in thieves:
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run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"]
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if self.weather.name == "Midnight":
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run_stars = run_stars*2
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def_stars = random_star_gen("defense_stars", self.get_pitcher())
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if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher
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stats = {
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"run_stars": random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"],
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"def_stars": random_star_gen("defense_stars", self.get_pitcher())
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}
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self.weather.modify_steal_stats(stats)
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if stats["run_stars"] >= (stats["def_stars"] - 1.5): #if baserunner isn't worse than pitcher
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roll = random.random()
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if roll >= (-(((run_stars+1)/14)**2)+1): #plug it into desmos or something, you'll see
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if roll >= (-(((stats["run_stars"]+1)/14)**2)+1): #plug it into desmos or something, you'll see
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attempts.append((baserunner, start_base))
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if len(attempts) == 0:
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@ -533,25 +508,19 @@ class game(object):
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def batterup(self):
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scores_to_add = 0
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result = self.at_bat()
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self.weather.activate(self, result) # possibly modify result in-place
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if "text_only" in result:
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return (result, 0)
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if self.top_of_inning:
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offense_team = self.teams["away"]
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weather_count = self.weather.counter_away
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defense_team = self.teams["home"]
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else:
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offense_team = self.teams["home"]
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weather_count = self.weather.counter_home
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defense_team = self.teams["away"]
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if self.weather.name == "Slight Tailwind" and "mulligan" not in self.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
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mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-5)/6)**2)+1
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if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] <= 5:
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result["mulligan"] = True
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return (result, 0)
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if self.weather.name == "Heavy Snow" and weather_count == offense_team.lineup_position and "snow_atbat" not in self.last_update[0].keys():
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result["snow_atbat"] = True
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result["text"] = f"{offense_team.lineup[offense_team.lineup_position % len(offense_team.lineup)].name}'s hands are too cold! {self.get_batter().name} is forced to bat!"
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return (result, 0)
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defenders = defense_team.lineup.copy()
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defenders.append(defense_team.pitcher)
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@ -570,8 +539,6 @@ class game(object):
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elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
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self.get_batter().game_stats["total_bases"] += 4
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self.get_batter().game_stats["home_runs"] += 1
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if self.weather.name == "Thinned Veil":
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result["veil"] = True
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@ -636,27 +603,10 @@ class game(object):
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self.get_batter().game_stats["rbis"] += scores_to_add
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self.get_pitcher().game_stats["runs_allowed"] += scores_to_add
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offense_team.lineup_position += 1 #put next batter up
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self.choose_next_batter()
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if self.outs >= 3:
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self.flip_inning()
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if self.weather.name == "Heat Wave":
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if self.top_of_inning:
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self.weather.home_pitcher = self.get_pitcher()
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if self.inning >= self.weather.counter_home:
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self.weather.counter_home = self.weather.counter_home - (self.weather.counter_home % 5) + 5 + random.randint(1,4) #rounds down to last 5, adds up to next 5. then adds a random number 2<=x<=5 to determine next pitcher
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tries = 0
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while self.get_pitcher() == self.weather.home_pitcher and tries < 3:
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self.teams["home"].set_pitcher(use_lineup = True)
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tries += 1
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else:
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self.weather.away_pitcher = self.get_pitcher()
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if self.inning >= self.weather.counter_away:
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self.weather.counter_away = self.weather.counter_away - (self.weather.counter_away % 5) + 5 + random.randint(1,4)
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tries = 0
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while self.get_pitcher() == self.weather.away_pitcher and tries < 3:
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self.teams["away"].set_pitcher(use_lineup = True)
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tries += 1
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return (result, scores_to_add) #returns ab information and scores
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@ -665,28 +615,19 @@ class game(object):
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for base in self.bases.keys():
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self.bases[base] = None
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self.outs = 0
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if self.top_of_inning and self.weather.name == "Heavy Snow" and self.weather.counter_away < self.teams["away"].lineup_position:
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self.weather.counter_away = self.pitcher_insert(self.teams["away"])
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if not self.top_of_inning:
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if self.weather.name == "Heavy Snow" and self.weather.counter_home < self.teams["home"].lineup_position:
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self.weather.counter_home = self.pitcher_insert(self.teams["home"])
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self.top_of_inning = not self.top_of_inning
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self.weather.on_flip_inning(self)
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self.choose_next_batter()
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if self.top_of_inning:
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self.inning += 1
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if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over
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self.over = True
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#do the One Big League stuff here
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self.top_of_inning = not self.top_of_inning
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if self.weather.name == "Drizzle":
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if self.top_of_inning:
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self.bases[2] = self.teams["away"].lineup[(self.teams["away"].lineup_position-1) % len(self.teams["away"].lineup)]
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else:
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self.bases[2] = self.teams["home"].lineup[(self.teams["home"].lineup_position-1) % len(self.teams["home"].lineup)]
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def pitcher_insert(self, this_team):
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rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
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position = random.randint(0, len(this_team.lineup)-1)
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return rounds * len(this_team.lineup) + position
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def end_of_game_report(self):
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return {
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@ -708,6 +649,7 @@ class game(object):
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def gamestate_update_full(self):
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self.play_has_begun = True
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attempts = self.thievery_attempts()
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if attempts == False:
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self.last_update = self.batterup()
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@ -716,29 +658,10 @@ class game(object):
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return self.gamestate_display_full()
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def gamestate_display_full(self):
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if "steals" in self.last_update[0].keys():
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if not self.over:
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return "Still in progress."
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else:
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try:
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punc = ""
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if self.last_update[0]["defender"] != "":
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punc = "."
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if not self.over:
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if self.top_of_inning:
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inningtext = "top"
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else:
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inningtext = "bottom"
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updatestring = "this isn't used but i don't want to break anything"
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return "this isn't used but i don't want to break anything"
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else:
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return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
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Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}"""
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except TypeError:
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return "Game not started."
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except KeyError:
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return "Game not started."
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return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**"""
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def add_stats(self):
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players = self.get_stats()
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@ -868,26 +791,3 @@ def search_team(search_term):
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teams.append(team_json)
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return teams
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def base_string(base):
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if base == 1:
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return "first"
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elif base == 2:
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return "second"
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elif base == 3:
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return "third"
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elif base == 4:
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return "None"
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class weather(object):
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name = "Sunny"
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emoji = "🌞"
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def __init__(self, new_name, new_emoji):
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self.name = new_name
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self.emoji = new_emoji
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self.counter_away = 0
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self.counter_home = 0
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def __str__(self):
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return f"{self.emoji} {self.name}"
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27
gametext.py
Normal file
27
gametext.py
Normal file
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@ -0,0 +1,27 @@
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from enum import Enum
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class appearance_outcomes(Enum):
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strikeoutlooking = "strikes out looking."
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strikeoutswinging = "strikes out swinging."
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groundout = "grounds out to"
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flyout = "flies out to"
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fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
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doubleplay = "grounds into a double play!"
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sacrifice = "hits a sacrifice fly towards"
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walk = "draws a walk."
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single = "hits a single!"
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double = "hits a double!"
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triple = "hits a triple!"
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homerun = "hits a dinger!"
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grandslam = "hits a grand slam!"
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def base_string(base):
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if base == 1:
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return "first"
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elif base == 2:
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return "second"
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elif base == 3:
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return "third"
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elif base == 4:
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return "None"
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@ -140,7 +140,7 @@ def update_loop():
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state["away_score"] = this_game.teams["away"].score #top_of_inning = True
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state["home_score"] = this_game.teams["home"].score #update_pause = 0
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#victory_lap = False
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if test_string == "Game not started.": #weather_emoji
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if not this_game.play_has_begun: #weather_emoji
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state["update_emoji"] = "🍿" #weather_text
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state["update_text"] = "Play blall!" #they also need a timestamp
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state["start_delay"] -= 1
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@ -156,9 +156,9 @@ def update_loop():
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state["display_inning"] -= 1
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state["display_top_of_inning"] = False
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if state["update_pause"] == 1:
|
||||
if state["update_pause"] == 1: #generate the top of the inning message before displaying the at bat result
|
||||
state["update_emoji"] = "🍿"
|
||||
if this_game.over:
|
||||
if this_game.over: # game over message
|
||||
state["display_inning"] -= 1
|
||||
state["display_top_of_inning"] = False
|
||||
winning_team = this_game.teams['home'].name if this_game.teams['home'].score > this_game.teams['away'].score else this_game.teams['away'].name
|
||||
|
@ -170,28 +170,23 @@ def update_loop():
|
|||
state["update_text"] = f"{winning_team} wins!"
|
||||
state["pitcher"] = "-"
|
||||
state["batter"] = "-"
|
||||
elif this_game.top_of_inning:
|
||||
state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
|
||||
if this_game.weather.name == "Drizzle":
|
||||
state["update_emoji"] = "🌧"
|
||||
state["update_text"] += f' Due to inclement weather, {this_game.teams["away"].lineup[(this_game.teams["away"].lineup_position-1) % len(this_game.teams["away"].lineup)].name} is placed on second base.'
|
||||
elif this_game.weather.name == "Heat Wave" and hasattr(this_game.weather, "home_pitcher") and this_game.weather.home_pitcher.name != state["pitcher"]:
|
||||
state["update_emoji"] = "🌄"
|
||||
state["update_text"] += f' {this_game.weather.home_pitcher} is exhausted from the heat. {state["pitcher"]} is forced to pitch!'
|
||||
|
||||
else:
|
||||
if this_game.inning >= this_game.max_innings:
|
||||
if this_game.teams["home"].score > this_game.teams["away"].score:
|
||||
this_game.victory_lap = True
|
||||
state["update_text"] = f"Bottom of {this_game.inning}. {this_game.teams['home'].name} batting!"
|
||||
if this_game.weather.name == "Drizzle":
|
||||
state["update_emoji"] = "🌧"
|
||||
state["update_text"] += f' Due to inclement weather, {this_game.teams["home"].lineup[(this_game.teams["home"].lineup_position-1) % len(this_game.teams["home"].lineup)].name} is placed on second base.'
|
||||
elif this_game.weather.name == "Heat Wave" and hasattr(this_game.weather, "away_pitcher") and this_game.weather.away_pitcher.name != state["pitcher"]:
|
||||
state["update_emoji"] = "🌄"
|
||||
state["update_text"] += f' {this_game.weather.away_pitcher} is exhausted from the heat. {state["pitcher"]} is forced to pitch!'
|
||||
if this_game.top_of_inning:
|
||||
state["update_text"] = f"Top of {this_game.inning}. {this_game.teams['away'].name} batting!"
|
||||
else:
|
||||
if this_game.inning >= this_game.max_innings:
|
||||
if this_game.teams["home"].score > this_game.teams["away"].score:
|
||||
this_game.victory_lap = True
|
||||
state["update_text"] = f"Bottom of {this_game.inning}. {this_game.teams['home'].name} batting!"
|
||||
|
||||
this_game.weather.modify_top_of_inning_message(this_game, state)
|
||||
|
||||
|
||||
elif state["update_pause"] != 1 and this_game.play_has_begun:
|
||||
|
||||
if "weather_message" in this_game.last_update[0].keys():
|
||||
state["update_emoji"] = this_game.weather.emoji
|
||||
|
||||
elif state["update_pause"] != 1 and test_string != "Game not started.":
|
||||
if "steals" in this_game.last_update[0].keys():
|
||||
updatestring = ""
|
||||
for attempt in this_game.last_update[0]["steals"]:
|
||||
|
@ -200,30 +195,17 @@ def update_loop():
|
|||
state["update_emoji"] = "💎"
|
||||
state["update_text"] = updatestring
|
||||
|
||||
elif "mulligan" in this_game.last_update[0].keys():
|
||||
updatestring = ""
|
||||
punc = ""
|
||||
if this_game.last_update[0]["defender"] != "":
|
||||
punc = ", "
|
||||
|
||||
state["update_emoji"] = "🏌️♀️"
|
||||
state["update_text"] = f"{this_game.last_update[0]['batter']} would have gone out, but they took a mulligan!"
|
||||
|
||||
elif "snow_atbat" in this_game.last_update[0].keys():
|
||||
state["update_emoji"] = "❄"
|
||||
elif "text_only" in this_game.last_update[0].keys(): #this handles many weather messages
|
||||
state["update_text"] = this_game.last_update[0]["text"]
|
||||
|
||||
else:
|
||||
updatestring = ""
|
||||
punc = ""
|
||||
if this_game.last_update[0]["defender"] != "":
|
||||
punc = ". "
|
||||
|
||||
|
||||
|
||||
if "fc_out" in this_game.last_update[0].keys():
|
||||
name, base_string = this_game.last_update[0]['fc_out']
|
||||
updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value.format(name, base_string)} {this_game.last_update[0]['defender']}{punc}"
|
||||
name, out_at_base_string = this_game.last_update[0]['fc_out']
|
||||
updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value.format(name, out_at_base_string)} {this_game.last_update[0]['defender']}{punc}"
|
||||
else:
|
||||
updatestring = f"{this_game.last_update[0]['batter']} {this_game.last_update[0]['text'].value} {this_game.last_update[0]['defender']}{punc}"
|
||||
if this_game.last_update[1] > 0:
|
||||
|
@ -231,15 +213,8 @@ def update_loop():
|
|||
|
||||
state["update_emoji"] = "🏏"
|
||||
state["update_text"] = updatestring
|
||||
|
||||
if "veil" in this_game.last_update[0].keys():
|
||||
state["update_emoji"] = "🌌"
|
||||
state["update_text"] += f" {this_game.last_update[0]['batter']}'s will manifests on {games.base_string(this_game.last_update[1])} base."
|
||||
elif "error" in this_game.last_update[0].keys():
|
||||
state["update_emoji"] = "👻"
|
||||
state["update_text"] = f"{this_game.last_update[0]['batter']}'s hit goes ethereal, and {this_game.last_update[0]['defender']} can't catch it! {this_game.last_update[0]['batter']} reaches base safely."
|
||||
if this_game.last_update[1] > 0:
|
||||
updatestring += f"{this_game.last_update[1]} runs scored!"
|
||||
|
||||
this_game.weather.modify_atbat_message(this_game, state)
|
||||
|
||||
state["bases"] = this_game.named_bases()
|
||||
|
||||
|
@ -261,4 +236,4 @@ def update_loop():
|
|||
state["update_pause"] -= 1
|
||||
|
||||
socketio.emit("states_update", game_states)
|
||||
time.sleep(8)
|
||||
time.sleep(8)
|
||||
|
|
|
@ -5,6 +5,7 @@ from league_storage import league_exists, season_save, season_restart
|
|||
from the_draft import Draft, DRAFT_ROUNDS
|
||||
from flask import Flask
|
||||
from uuid import uuid4
|
||||
import weather
|
||||
|
||||
data_dir = "data"
|
||||
config_filename = os.path.join(data_dir, "config.json")
|
||||
|
@ -189,8 +190,8 @@ class StartGameCommand(Command):
|
|||
game.teams['home'].set_pitcher(rotation_slot = day)
|
||||
channel = msg.channel
|
||||
|
||||
if weather_name is not None and weather_name in games.all_weathers().keys():
|
||||
game.weather = games.all_weathers()[weather_name]
|
||||
if weather_name is not None and weather_name in weather.all_weathers().keys():
|
||||
game.weather = weather.all_weathers()[weather_name](game)
|
||||
|
||||
|
||||
game_task = asyncio.create_task(watch_game(channel, game, user=msg.author, league=league))
|
||||
|
@ -1516,9 +1517,9 @@ async def watch_game(channel, newgame, user = None, league = None):
|
|||
main_controller.master_games_dic[id] = (newgame, state_init, discrim_string)
|
||||
|
||||
def prepare_game(newgame, league = None, weather_name = None):
|
||||
if weather_name is None and newgame.weather.name == "Sunny": #if no weather name supplied and the game's weather is default, pick random weather
|
||||
weathers = games.all_weathers()
|
||||
newgame.weather = weathers[random.choice(list(weathers.keys()))]
|
||||
if weather_name is None and newgame.weather.name == "Sunny":
|
||||
weathers = weather.all_weathers()
|
||||
newgame.weather = weathers[random.choice(list(weathers.keys()))](newgame)
|
||||
|
||||
state_init = {
|
||||
"away_name" : newgame.teams['away'].name,
|
||||
|
@ -1538,12 +1539,6 @@ def prepare_game(newgame, league = None, weather_name = None):
|
|||
else:
|
||||
state_init["is_league"] = True
|
||||
|
||||
if newgame.weather.name == "Heavy Snow":
|
||||
newgame.weather.counter_away = random.randint(0,len(newgame.teams['away'].lineup)-1)
|
||||
newgame.weather.counter_home = random.randint(0,len(newgame.teams['home'].lineup)-1)
|
||||
elif newgame.weather.name == "Heat Wave":
|
||||
newgame.weather.counter_away = random.randint(2,4)
|
||||
newgame.weather.counter_home = random.randint(2,4)
|
||||
return newgame, state_init
|
||||
|
||||
async def start_tournament_round(channel, tourney, seeding = None):
|
||||
|
|
341
weather.py
Normal file
341
weather.py
Normal file
|
@ -0,0 +1,341 @@
|
|||
import random
|
||||
import math
|
||||
from gametext import appearance_outcomes, base_string
|
||||
|
||||
class Weather:
|
||||
def __init__(self, game):
|
||||
self.name = "Sunny"
|
||||
self.emoji = "🌞"
|
||||
|
||||
def __str__(self):
|
||||
return f"{self.emoji} {self.name}"
|
||||
|
||||
def modify_atbat_stats(self, player_rolls):
|
||||
# Activates before batting
|
||||
pass
|
||||
|
||||
def modify_steal_stats(self, roll):
|
||||
pass
|
||||
|
||||
def modify_atbat_roll(self, outcome, roll, defender):
|
||||
# activates after batter roll
|
||||
pass
|
||||
|
||||
def activate(self, game, result):
|
||||
# activates after the batter calculation. modify result, or just return another thing
|
||||
pass
|
||||
|
||||
def on_choose_next_batter(self, game):
|
||||
pass
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
pass
|
||||
|
||||
def modify_top_of_inning_message(self, game, state):
|
||||
pass
|
||||
|
||||
def modify_atbat_message(self, game, state):
|
||||
pass
|
||||
|
||||
|
||||
class Supernova(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Supernova"
|
||||
self.emoji = "🌟"
|
||||
|
||||
def modify_atbat_stats(self, roll):
|
||||
roll["pitch_stat"] *= 0.9
|
||||
|
||||
class Midnight(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Midnight"
|
||||
self.emoji = "🕶"
|
||||
|
||||
def modify_steal_stats(self, roll):
|
||||
roll["run_stars"] *= 2
|
||||
|
||||
class SlightTailwind(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Slight Tailwind"
|
||||
self.emoji = "🏌️♀️"
|
||||
|
||||
def activate(self, game, result):
|
||||
if game.top_of_inning:
|
||||
offense_team = game.teams["away"]
|
||||
defense_team = game.teams["home"]
|
||||
else:
|
||||
offense_team = game.teams["home"]
|
||||
defense_team = game.teams["away"]
|
||||
|
||||
if "mulligan" not in game.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
|
||||
mulligan_roll_target = -((((game.get_batter().stlats["batting_stars"])-5)/6)**2)+1
|
||||
if random.random() > mulligan_roll_target and game.get_batter().stlats["batting_stars"] <= 5:
|
||||
result.clear()
|
||||
result.update({
|
||||
"text": f"{game.get_batter()} would have gone out, but they took a mulligan!",
|
||||
"text_only": True,
|
||||
"weather_message": True,
|
||||
})
|
||||
|
||||
class HeavySnow(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Heavy Snow"
|
||||
self.emoji = "❄"
|
||||
self.counter_away = random.randint(0,len(game.teams['away'].lineup)-1)
|
||||
self.counter_home = random.randint(0,len(game.teams['home'].lineup)-1)
|
||||
|
||||
self.swapped_batter_data = None
|
||||
|
||||
def activate(self, game, result):
|
||||
if self.swapped_batter_data:
|
||||
original, sub = self.swapped_batter_data
|
||||
self.swapped_batter_data = None
|
||||
result.clear()
|
||||
result.update({
|
||||
"snow_atbat": True,
|
||||
"text": f"{original.name}'s hands are too cold! {sub.name} is forced to bat!",
|
||||
"text_only": True,
|
||||
"weather_message": True,
|
||||
})
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
if game.top_of_inning and self.counter_away < game.teams["away"].lineup_position:
|
||||
self.counter_away = self.pitcher_insert_index(game.teams["away"])
|
||||
|
||||
if not game.top_of_inning and self.counter_home < game.teams["home"].lineup_position:
|
||||
self.counter_home = self.pitcher_insert_index(game.teams["home"])
|
||||
|
||||
def pitcher_insert_index(self, this_team):
|
||||
rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
|
||||
position = random.randint(0, len(this_team.lineup)-1)
|
||||
return rounds * len(this_team.lineup) + position
|
||||
|
||||
def on_choose_next_batter(self, game):
|
||||
if game.top_of_inning:
|
||||
bat_team = game.teams["away"]
|
||||
counter = self.counter_away
|
||||
else:
|
||||
bat_team = game.teams["home"]
|
||||
counter = self.counter_home
|
||||
|
||||
if bat_team.lineup_position == counter:
|
||||
self.swapped_batter_data = (game.current_batter, bat_team.pitcher) # store this to generate the message during activate()
|
||||
game.current_batter = bat_team.pitcher
|
||||
|
||||
class Twilight(Weather):
|
||||
def __init__(self,game):
|
||||
self.name = "Twilight"
|
||||
self.emoji = "👻"
|
||||
|
||||
def modify_atbat_roll(self, outcome, roll, defender):
|
||||
error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1
|
||||
error_roll = random.random()
|
||||
if error_roll > error_line:
|
||||
outcome["error"] = True
|
||||
outcome["weather_message"] = True
|
||||
outcome["defender"] = defender
|
||||
roll["pb_system_stat"] = 0.1
|
||||
|
||||
def modify_atbat_message(self, this_game, state):
|
||||
result = this_game.last_update[0]
|
||||
if "error" in result.keys():
|
||||
state["update_text"] = f"{result['batter']}'s hit goes ethereal, and {result['defender']} can't catch it! {result['batter']} reaches base safely."
|
||||
if this_game.last_update[1] > 0:
|
||||
state["update_text"] += f" {this_game.last_update[1]} runs scored!"
|
||||
|
||||
class ThinnedVeil(Weather):
|
||||
def __init__(self,game):
|
||||
self.name = "Thinned Veil"
|
||||
self.emoji = "🌌"
|
||||
|
||||
def activate(self, game, result):
|
||||
if result["ishit"]:
|
||||
if result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
|
||||
result["veil"] = True
|
||||
|
||||
def modify_atbat_message(self, game, state):
|
||||
if "veil" in game.last_update[0].keys():
|
||||
state["update_emoji"] = self.emoji
|
||||
state["update_text"] += f" {game.last_update[0]['batter']}'s will manifests on {base_string(game.last_update[1])} base."
|
||||
|
||||
class HeatWave(Weather):
|
||||
def __init__(self,game):
|
||||
self.name = "Heat Wave"
|
||||
self.emoji = "🌄"
|
||||
|
||||
self.counter_away = random.randint(2,4)
|
||||
self.counter_home = random.randint(2,4)
|
||||
|
||||
self.swapped_pitcher_data = None
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
original_pitcher = game.get_pitcher()
|
||||
if game.top_of_inning:
|
||||
bat_team = game.teams["home"]
|
||||
counter = self.counter_home
|
||||
else:
|
||||
bat_team = game.teams["away"]
|
||||
counter = self.counter_away
|
||||
|
||||
if game.inning == counter:
|
||||
if game.top_of_inning:
|
||||
self.counter_home = self.counter_home - (self.counter_home % 5) + 5 + random.randint(1,4) #rounds down to last 5, adds up to next 5. then adds a random number 2<=x<=5 to determine next pitcher
|
||||
else:
|
||||
self.counter_away = self.counter_away - (self.counter_away % 5) + 5 + random.randint(1,4)
|
||||
|
||||
#swap, accounting for teams where where someone's both batter and pitcher
|
||||
tries = 0
|
||||
while game.get_pitcher() == original_pitcher and tries < 3:
|
||||
bat_team.set_pitcher(use_lineup = True)
|
||||
tries += 1
|
||||
if game.get_pitcher() != original_pitcher:
|
||||
self.swapped_pitcher_data = (original_pitcher, game.get_pitcher())
|
||||
|
||||
def modify_top_of_inning_message(self, game, state):
|
||||
if self.swapped_pitcher_data:
|
||||
original, sub = self.swapped_pitcher_data
|
||||
self.swapped_pitcher_data = None
|
||||
state["update_emoji"] = self.emoji
|
||||
state["update_text"] += f' {original} is exhausted from the heat. {sub} is forced to pitch!'
|
||||
|
||||
|
||||
|
||||
class Drizzle(Weather):
|
||||
def __init__(self,game):
|
||||
self.name = "Drizzle"
|
||||
self.emoji = "🌧"
|
||||
|
||||
def on_flip_inning(self, game):
|
||||
if game.top_of_inning:
|
||||
next_team = "away"
|
||||
else:
|
||||
next_team = "home"
|
||||
|
||||
lineup = game.teams[next_team].lineup
|
||||
game.bases[2] = lineup[(game.teams[next_team].lineup_position-1) % len(lineup)]
|
||||
|
||||
def modify_top_of_inning_message(self, game, state):
|
||||
if game.top_of_inning:
|
||||
next_team = "away"
|
||||
else:
|
||||
next_team = "home"
|
||||
|
||||
placed_player = game.teams[next_team].lineup[(game.teams[next_team].lineup_position-1) % len(game.teams[next_team].lineup)]
|
||||
|
||||
state["update_emoji"] = self.emoji
|
||||
state["update_text"] += f' Due to inclement weather, {placed_player.name} is placed on second base.'
|
||||
|
||||
|
||||
class Sun2(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Sun 2"
|
||||
|
||||
|
||||
def activate(self, game):
|
||||
for teamtype in game.teams:
|
||||
team = game.teams[teamtype]
|
||||
if team.score >= 10:
|
||||
team.score -= 10
|
||||
# no win counting yet :(
|
||||
result.clear()
|
||||
result.update({
|
||||
"text": "The {} collect 10! Sun 2 smiles.".format(team.name),
|
||||
"text_only": True,
|
||||
"weather_message": True
|
||||
})
|
||||
|
||||
class Breezy(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Breezy"
|
||||
self.emoji = "🎐"
|
||||
self.activation_chance = 0.05
|
||||
|
||||
def activate(self, game, result):
|
||||
if random.random() < self.activation_chance:
|
||||
teamtype = random.choice(["away","home"])
|
||||
team = game.teams[teamtype]
|
||||
player = random.choice(team.lineup)
|
||||
old_player_name = player.name
|
||||
if ' ' in player.name:
|
||||
names = player.name.split(" ")
|
||||
first_first_letter = names[0][0]
|
||||
last_first_letter = names[-1][0]
|
||||
names[0] = last_first_letter + names[0][1:]
|
||||
names[-1] = first_first_letter + names[-1][1:]
|
||||
player.name = ' '.join(names)
|
||||
else:
|
||||
#name is one word, so turn 'bartholemew' into 'martholebew'
|
||||
first_letter = player.name[0]
|
||||
last_letter = player.name[-1]
|
||||
player.name = last_letter + player.name[1:-1] + last_letter
|
||||
|
||||
book_adjectives = ["action-packed", "historical", "friendly", "rude", "mystery", "thriller", "horror", "sci-fi", "fantasy", "spooky","romantic"]
|
||||
book_types = ["novel","novella","poem","anthology","fan fiction","tablet","carving", "autobiography"]
|
||||
book = "{} {}".format(random.choice(book_adjectives),random.choice(book_types))
|
||||
|
||||
result.clear()
|
||||
result.update({
|
||||
"text": "{} stopped to read a {} and became Literate! {} is now {}!".format(old_player_name, book, old_player_name, player.name),
|
||||
"text_only": True,
|
||||
"weather_message": True
|
||||
})
|
||||
|
||||
|
||||
class Feedback(Weather):
|
||||
def __init__(self, game):
|
||||
self.name = "Feedback"
|
||||
self.emoji = "🎤"
|
||||
self.activation_chance = 0.02
|
||||
self.swap_batter_vs_pitcher_chance = 0.8
|
||||
|
||||
def activate(self, game, result):
|
||||
if random.random() < self.activation_chance:
|
||||
# feedback time
|
||||
player1 = None
|
||||
player2 = None
|
||||
team1 = game.teams["home"]
|
||||
team2 = game.teams["away"]
|
||||
if random.random() < self.swap_batter_vs_pitcher_chance:
|
||||
# swapping batters
|
||||
# theoretically this could swap players already on base :(
|
||||
team1 = game.teams["home"]
|
||||
team2 = game.teams["away"]
|
||||
homePlayerIndex = random.randint(0,len(team1.lineup)-1)
|
||||
awayPlayerIndex = random.randint(0,len(team2.lineup)-1)
|
||||
|
||||
player1 = team1.lineup[homePlayerIndex]
|
||||
player2 = team2.lineup[awayPlayerIndex]
|
||||
|
||||
team1.lineup[homePlayerIndex] = player2
|
||||
team2.lineup[awayPlayerIndex] = player1
|
||||
else:
|
||||
# swapping pitchers
|
||||
player1 = team1.pitcher
|
||||
player2 = team2.pitcher
|
||||
|
||||
team1.pitcher = player2
|
||||
team2.pitcher = player1
|
||||
|
||||
result.clear()
|
||||
result.update({
|
||||
"text": "{} and {} switched teams in the feedback!".format(player1.name,player2.name),
|
||||
"text_only": True,
|
||||
"weather_message": True,
|
||||
})
|
||||
|
||||
def all_weathers():
|
||||
weathers_dic = {
|
||||
"Supernova" : Supernova,
|
||||
"Midnight": Midnight,
|
||||
"Slight Tailwind": SlightTailwind,
|
||||
"Heavy Snow": HeavySnow,
|
||||
"Twilight" : Twilight,
|
||||
"Thinned Veil" : ThinnedVeil,
|
||||
"Heat Wave" : HeatWave,
|
||||
"Drizzle" : Drizzle,
|
||||
# "Sun 2": Sun2,
|
||||
"Feedback": Feedback,
|
||||
"Breezy": Breezy,
|
||||
}
|
||||
return weathers_dic
|
||||
|
Loading…
Reference in a new issue