implemented starlight weather
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aabab8bfba
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fe774411a0
40
weather.py
40
weather.py
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@ -60,12 +60,6 @@ class SlightTailwind(Weather):
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self.emoji = "🏌️♀️"
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def activate(self, game, result):
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if game.top_of_inning:
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offense_team = game.teams["away"]
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defense_team = game.teams["home"]
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else:
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offense_team = game.teams["home"]
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defense_team = game.teams["away"]
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if "mulligan" not in game.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
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mulligan_roll_target = -((((game.get_batter().stlats["batting_stars"])-5)/6)**2)+1
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@ -78,6 +72,37 @@ class SlightTailwind(Weather):
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"weather_message": True,
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})
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class Starlight(Weather):
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def __init__(self, game):
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self.name = "Starlight"
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self.emoji = "🌃"
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def activate(self, game, result):
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if (result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam):
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result["weather_message"] = True
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dinger_roll = random.random()
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if "dragon" in game.get_batter().name.lower():
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result["dragin_the_park"] = True
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elif dinger_roll < 0.941:
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result.clear()
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result.update({
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"text": f"{game.get_batter()} hits a dinger, but the stars do not approve! The ball pulls foul.",
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"text_only": True
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})
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else:
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result["in_the_park"] = True
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def modify_atbat_message(self, game, state):
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result = game.last_update[0]
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if "in_the_park" in result.keys():
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state["update_text"] = f"The stars are pleased with {result['batter']}, and allow a dinger! {game.last_update[1]} runs scored!"
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elif "dragin_the_park" in result.keys():
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state["update_text"] = f"The stars enjoy watching dragons play baseball, and allow {result['batter']} to hit a dinger! {game.last_update[1]} runs scored!"
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class HeavySnow(Weather):
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def __init__(self, game):
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self.name = "Heavy Snow"
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@ -278,7 +303,8 @@ def all_weathers():
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"Thinned Veil" : ThinnedVeil,
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"Heat Wave" : HeatWave,
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"Drizzle" : Drizzle,
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"Breezy": Breezy
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"Breezy": Breezy,
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"Starlight" : Starlight
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}
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return weathers_dic
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