diff --git a/weather.py b/weather.py index 2750b33..5da0fb4 100644 --- a/weather.py +++ b/weather.py @@ -47,6 +47,7 @@ class Supernova(Weather): def __init__(self, game): self.name = "Supernova" self.emoji = "🌟" + self.duration = random.randint(1,2) def modify_atbat_stats(self, roll): roll["pitch_stat"] *= 0.8 @@ -55,6 +56,7 @@ class Midnight(Weather): def __init__(self, game): self.name = "Midnight" self.emoji = "🕶" + self.duration = 1 def modify_steal_stats(self, roll): roll["run_stars"] *= 2 @@ -63,6 +65,7 @@ class SlightTailwind(Weather): def __init__(self, game): self.name = "Slight Tailwind" self.emoji = "🏌️‍♀️" + self.duration = random.randint(2,4) def activate(self, game, result): @@ -81,6 +84,7 @@ class Starlight(Weather): def __init__(self, game): self.name = "Starlight" self.emoji = "🌃" + self.duration = 2 def activate(self, game, result): @@ -113,6 +117,8 @@ class Blizzard(Weather): def __init__(self, game): self.name = "Blizzard" self.emoji = "❄" + self.duration = random.randint(3,6) + self.counter_away = random.randint(0,len(game.teams['away'].lineup)-1) self.counter_home = random.randint(0,len(game.teams['home'].lineup)-1) @@ -158,6 +164,7 @@ class Twilight(Weather): def __init__(self,game): self.name = "Twilight" self.emoji = "👻" + self.duration = random.randint(2,3) def modify_atbat_roll(self, outcome, roll, defender): error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1 @@ -179,6 +186,7 @@ class ThinnedVeil(Weather): def __init__(self,game): self.name = "Thinned Veil" self.emoji = "🌌" + self.duration = random.randint(2,4) def activate(self, game, result): if result["ishit"]: @@ -194,6 +202,7 @@ class HeatWave(Weather): def __init__(self,game): self.name = "Heat Wave" self.emoji = "🌄" + self.duration = random.randint(3,6) self.counter_away = random.randint(2,4) self.counter_home = random.randint(2,4) @@ -236,6 +245,7 @@ class Drizzle(Weather): def __init__(self,game): self.name = "Drizzle" self.emoji = "🌧" + self.duration = random.randint(2,3) def on_flip_inning(self, game): if game.top_of_inning: @@ -261,6 +271,7 @@ class Breezy(Weather): def __init__(self, game): self.name = "Breezy" self.emoji = "🎐" + self.duration = random.randint(1,4) self.activation_chance = 0.08 def activate(self, game, result): @@ -303,6 +314,7 @@ class MeteorShower(Weather): def __init__(self, game): self.name = "Meteor Shower" self.emoji = "🌠" + self.duration = random.randint(3,6) self.activation_chance = 0.13 def activate(self, game, result): @@ -328,6 +340,8 @@ class Hurricane(Weather): def __init__(self, game): self.name = "Hurricane" self.emoji = "🌀" + self.duration = 1 + self.swaplength = random.randint(2,4) self.swapped = False @@ -348,6 +362,8 @@ class Tornado(Weather): def __init__(self, game): self.name = "Tornado" self.emoji = "🌪" + self.duration = random.randint(1,2) + self.activation_chance = 0.33 self.counter = 0 @@ -380,6 +396,7 @@ class Downpour(Weather): self.target = game.max_innings self.name = f"Torrential Downpour: {roman.roman_convert(str(self.target))}" self.emoji = '⛈' + self.duration = random.randint(2,5) def on_flip_inning(self, game): @@ -421,5 +438,8 @@ def all_weathers(): return weathers_dic class WeatherChains(): - light = [SlightTailwind, Twilight, Breezy, Drizzle] - disaster = [Hurricane, Tornado, Downpour, Blizzard] \ No newline at end of file + light = [SlightTailwind, Twilight, Breezy, Drizzle] #basic starting points for weather, good comfortable spots to return to + magic = [Twilight, ThinnedVeil, MeteorShower, Starlight] #weathers involving breaking the fabric of spacetime + sudden = [Tornado, Hurricane, Twilight, Starlight, Midnight, Supernova] #weathers that always happen and leave over 1-3 games + disaster = [Hurricane, Tornado, Downpour, Blizzard] #storms + aftermath = [Midnight, Starlight, MeteorShower] #calm epilogues \ No newline at end of file