import random from gametext import appearance_outcomes class Archetype: name = "basic" display_name = "Jack of All Trades" display_symbol = "🃏" def modify_bat_rolls(self, outcome, rolls): """"modify the rolls used in batting before using the rolled values""" pass def modify_out_type(self, outcome): """if the batter would go out, do something""" pass def modify_hit_type(self, outcome): """if the batter would get a hit, do something""" pass def hold_runner(self, outcome, stats): """affect the pitcher's ability to prevent steal attempts""" pass def steal_check(self, outcome, steal_roll): """make a runner more or less likely to steal""" pass def modify_steal_attempt(self, outcome, steal_success_roll): """affect a runner's ability to successfully steal""" pass def modify_tag_up_roll(self, outcome, run_roll): """change the runner's decision to tag-up""" pass def modify_advance_roll(self, outcome, run_roll): """change the runner's decision to advance on groundouts""" pass def modify_extra_running_roll(self, outcome, run_roll): """change the runner's ability to advance extra bases on base hits by a teammate""" pass def all_archetypes(): return [ Archetype ] def search_archetypes(name): for archetype in all_archetypes(): if archetype.name == name or archetype.display_name == name: return archetype return None