sim16/archetypes.py

55 lines
1.6 KiB
Python

import random
from gametext import appearance_outcomes
class Archetype:
name = "basic"
display_name = "Jack of All Trades"
display_symbol = "🃏"
description= "Master of none. This archetype has no bonuses and no penalties."
def modify_bat_rolls(self, outcome, rolls):
""""modify the rolls used in batting before using the rolled values"""
pass
def modify_out_type(self, outcome):
"""if the batter would go out, do something"""
pass
def modify_hit_type(self, outcome):
"""if the batter would get a hit, do something"""
pass
def hold_runner(self, outcome, stats):
"""affect the pitcher's ability to prevent steal attempts"""
pass
def steal_check(self, outcome, steal_roll):
"""make a runner more or less likely to steal"""
pass
def modify_steal_attempt(self, outcome, steal_success_roll):
"""affect a runner's ability to successfully steal"""
pass
def modify_tag_up_roll(self, outcome, run_roll):
"""change the runner's decision to tag-up"""
pass
def modify_advance_roll(self, outcome, run_roll):
"""change the runner's decision to advance on groundouts"""
pass
def modify_extra_running_roll(self, outcome, run_roll):
"""change the runner's ability to advance extra bases on base hits by a teammate"""
pass
def all_archetypes():
return [
Archetype
]
def search_archetypes(text):
for archetype in all_archetypes():
if archetype.name == text or archetype.display_name == text:
return archetype
return None