339 lines
12 KiB
Python
339 lines
12 KiB
Python
import random
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import math
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from gametext import appearance_outcomes, base_string
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class Weather:
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def __init__(self, game):
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self.name = "Sunny"
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self.emoji = "🌞"
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def __str__(self):
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return f"{self.emoji} {self.name}"
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def modify_atbat_stats(self, player_rolls):
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# Activates before batting
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pass
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def modify_steal_stats(self, roll):
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pass
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def modify_atbat_roll(self, outcome, roll, defender):
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# activates after batter roll
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pass
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def activate(self, game, result):
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# activates after the batter calculation. modify result, or just return another thing
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pass
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def on_choose_next_batter(self, game):
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pass
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def on_flip_inning(self, game):
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pass
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def modify_top_of_inning_message(self, game, state):
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pass
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def modify_atbat_message(self, game, state):
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pass
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class Supernova(Weather):
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def __init__(self, game):
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self.name = "Supernova"
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self.emoji = "🌟"
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def modify_atbat_stats(self, roll):
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roll["pitch_stat"] *= 0.8
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class Midnight(Weather):
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def __init__(self, game):
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self.name = "Midnight"
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self.emoji = "🕶"
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def modify_steal_stats(self, roll):
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roll["run_stars"] *= 2
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class SlightTailwind(Weather):
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def __init__(self, game):
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self.name = "Slight Tailwind"
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self.emoji = "🏌️♀️"
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def activate(self, game, result):
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if "mulligan" not in game.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
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mulligan_roll_target = -((((game.get_batter().stlats["batting_stars"])-5)/6)**2)+1
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if random.random() > mulligan_roll_target and game.get_batter().stlats["batting_stars"] <= 5:
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result.clear()
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result.update({
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"text": f"{game.get_batter()} would have gone out, but they took a mulligan!",
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"mulligan": True,
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"text_only": True,
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"weather_message": True,
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})
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class Starlight(Weather):
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def __init__(self, game):
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self.name = "Starlight"
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self.emoji = "🌃"
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def activate(self, game, result):
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if (result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam):
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result["weather_message"] = True
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dinger_roll = random.random()
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if "dragon" in game.get_batter().name.lower():
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result["dragin_the_park"] = True
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elif dinger_roll < 0.941:
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result.clear()
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result.update({
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"text": f"{game.get_batter()} hits a dinger, but the stars do not approve! The ball pulls foul.",
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"text_only": True
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})
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else:
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result["in_the_park"] = True
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def modify_atbat_message(self, game, state):
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result = game.last_update[0]
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if "in_the_park" in result.keys():
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state["update_text"] = f"The stars are pleased with {result['batter']}, and allow a dinger! {game.last_update[1]} runs scored!"
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elif "dragin_the_park" in result.keys():
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state["update_text"] = f"The stars enjoy watching dragons play baseball, and allow {result['batter']} to hit a dinger! {game.last_update[1]} runs scored!"
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class HeavySnow(Weather):
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def __init__(self, game):
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self.name = "Heavy Snow"
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self.emoji = "❄"
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self.counter_away = random.randint(0,len(game.teams['away'].lineup)-1)
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self.counter_home = random.randint(0,len(game.teams['home'].lineup)-1)
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self.swapped_batter_data = None
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def activate(self, game, result):
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if self.swapped_batter_data:
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original, sub = self.swapped_batter_data
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self.swapped_batter_data = None
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result.clear()
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result.update({
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"snow_atbat": True,
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"text": f"{original.name}'s hands are too cold! {sub.name} is forced to bat!",
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"text_only": True,
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"weather_message": True,
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})
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def on_flip_inning(self, game):
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if game.top_of_inning and self.counter_away < game.teams["away"].lineup_position:
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self.counter_away = self.pitcher_insert_index(game.teams["away"])
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if not game.top_of_inning and self.counter_home < game.teams["home"].lineup_position:
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self.counter_home = self.pitcher_insert_index(game.teams["home"])
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def pitcher_insert_index(self, this_team):
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rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
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position = random.randint(0, len(this_team.lineup)-1)
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return rounds * len(this_team.lineup) + position
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def on_choose_next_batter(self, game):
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if game.top_of_inning:
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bat_team = game.teams["away"]
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counter = self.counter_away
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else:
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bat_team = game.teams["home"]
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counter = self.counter_home
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if bat_team.lineup_position == counter:
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self.swapped_batter_data = (game.current_batter, bat_team.pitcher) # store this to generate the message during activate()
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game.current_batter = bat_team.pitcher
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class Twilight(Weather):
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def __init__(self,game):
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self.name = "Twilight"
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self.emoji = "👻"
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def modify_atbat_roll(self, outcome, roll, defender):
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error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1
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error_roll = random.random()
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if error_roll > error_line:
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outcome["error"] = True
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outcome["weather_message"] = True
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outcome["defender"] = defender
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roll["pb_system_stat"] = 0.1
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def modify_atbat_message(self, this_game, state):
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result = this_game.last_update[0]
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if "error" in result.keys():
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state["update_text"] = f"{result['batter']}'s hit goes ethereal, and {result['defender']} can't catch it! {result['batter']} reaches base safely."
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if this_game.last_update[1] > 0:
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state["update_text"] += f" {this_game.last_update[1]} runs scored!"
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class ThinnedVeil(Weather):
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def __init__(self,game):
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self.name = "Thinned Veil"
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self.emoji = "🌌"
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def activate(self, game, result):
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if result["ishit"]:
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if result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
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result["veil"] = True
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def modify_atbat_message(self, game, state):
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if "veil" in game.last_update[0].keys():
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state["update_emoji"] = self.emoji
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state["update_text"] += f" {game.last_update[0]['batter']}'s will manifests on {base_string(game.last_update[1])} base."
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class HeatWave(Weather):
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def __init__(self,game):
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self.name = "Heat Wave"
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self.emoji = "🌄"
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self.counter_away = random.randint(2,4)
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self.counter_home = random.randint(2,4)
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self.swapped_pitcher_data = None
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def on_flip_inning(self, game):
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original_pitcher = game.get_pitcher()
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if game.top_of_inning:
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bat_team = game.teams["home"]
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counter = self.counter_home
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else:
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bat_team = game.teams["away"]
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counter = self.counter_away
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if game.inning == counter:
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if game.top_of_inning:
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self.counter_home = self.counter_home - (self.counter_home % 5) + 5 + random.randint(1,4) #rounds down to last 5, adds up to next 5. then adds a random number 2<=x<=5 to determine next pitcher
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else:
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self.counter_away = self.counter_away - (self.counter_away % 5) + 5 + random.randint(1,4)
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#swap, accounting for teams where where someone's both batter and pitcher
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tries = 0
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while game.get_pitcher() == original_pitcher and tries < 3:
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bat_team.set_pitcher(use_lineup = True)
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tries += 1
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if game.get_pitcher() != original_pitcher:
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self.swapped_pitcher_data = (original_pitcher, game.get_pitcher())
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def modify_top_of_inning_message(self, game, state):
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if self.swapped_pitcher_data:
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original, sub = self.swapped_pitcher_data
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self.swapped_pitcher_data = None
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state["update_emoji"] = self.emoji
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state["update_text"] += f' {original} is exhausted from the heat. {sub} is forced to pitch!'
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class Drizzle(Weather):
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def __init__(self,game):
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self.name = "Drizzle"
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self.emoji = "🌧"
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def on_flip_inning(self, game):
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if game.top_of_inning:
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next_team = "away"
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else:
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next_team = "home"
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lineup = game.teams[next_team].lineup
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game.bases[2] = lineup[(game.teams[next_team].lineup_position-1) % len(lineup)]
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def modify_top_of_inning_message(self, game, state):
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if game.top_of_inning:
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next_team = "away"
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else:
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next_team = "home"
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placed_player = game.teams[next_team].lineup[(game.teams[next_team].lineup_position-1) % len(game.teams[next_team].lineup)]
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state["update_emoji"] = self.emoji
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state["update_text"] += f' Due to inclement weather, {placed_player.name} is placed on second base.'
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class Breezy(Weather):
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def __init__(self, game):
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self.name = "Breezy"
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self.emoji = "🎐"
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self.activation_chance = 0.08
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def activate(self, game, result):
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if random.random() < self.activation_chance:
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teamtype = random.choice(["away","home"])
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team = game.teams[teamtype]
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player = random.choice(team.lineup)
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player.stlats["batting_stars"] = player.stlats["pitching_stars"]
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player.stlats["pitching_stars"] = player.stlats["baserunning_stars"]
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old_player_name = player.name
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if not hasattr(player, "stat_name"):
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player.stat_name = old_player_name
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if ' ' in player.name:
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names = player.name.split(" ")
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first_first_letter = names[0][0]
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last_first_letter = names[-1][0]
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names[0] = last_first_letter + names[0][1:]
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names[-1] = first_first_letter + names[-1][1:]
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player.name = ' '.join(names)
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else:
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#name is one word, so turn 'bartholemew' into 'martholemeb'
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first_letter = player.name[0]
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last_letter = player.name[-1]
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player.name = last_letter + player.name[1:-1] + first_letter
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book_adjectives = ["action-packed", "historical", "mystery", "thriller", "horror", "sci-fi", "fantasy", "spooky","romantic"]
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book_types = ["novel", "novella", "poem", "anthology", "fan fiction", "autobiography"]
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book = "{} {}".format(random.choice(book_adjectives),random.choice(book_types))
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result.clear()
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result.update({
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"text": "{} stopped to enjoy a {} in the nice breeze! {} is now {}!".format(old_player_name, book, old_player_name, player.name),
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"text_only": True,
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"weather_message": True
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})
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class MeteorShower(Weather):
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def __init__(self, game):
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self.name = "Meteor Shower"
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self.emoji = "🌠"
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self.activation_chance = 1
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def activate(self, game, result):
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if random.random() < self.activation_chance and game.occupied_bases() != {}:
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base, runner = random.choice(list(game.occupied_bases().items()))
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runner = game.bases[base]
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game.bases[base] = None
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if game.top_of_inning:
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bat_team = game.teams["away"]
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else:
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bat_team = game.teams["home"]
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bat_team.score += 1
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result.clear()
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result.update({
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"text": f"{runner.name} wished upon one of the shooting stars, and was warped to None base!! 1 runs score!",
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"text_only": True,
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"weather_message": True
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})
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def all_weathers():
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weathers_dic = {
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"Supernova" : Supernova,
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"Midnight": Midnight,
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"Slight Tailwind": SlightTailwind,
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"Heavy Snow": HeavySnow,
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"Twilight" : Twilight,
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"Thinned Veil" : ThinnedVeil,
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"Heat Wave" : HeatWave,
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"Drizzle" : Drizzle,
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"Breezy": Breezy,
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"Starlight" : Starlight,
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"Meteor Shower" : MeteorShower
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}
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return weathers_dic
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