sim16/weather.py
2021-02-23 21:33:50 -05:00

279 lines
10 KiB
Python

import random
import math
from gametext import appearance_outcomes, base_string
class Weather:
def __init__(self, game):
self.name = "Sunny"
self.emoji = "🌞"
def __str__(self):
return f"{self.emoji} {self.name}"
def modify_atbat_stats(self, player_rolls):
# Activates before batting
pass
def modify_steal_stats(self, roll):
pass
def modify_atbat_roll(self, outcome, roll, defender):
# activates after batter roll
pass
def activate(self, game, result):
# activates after the batter calculation. modify result, or just return another thing
pass
def on_choose_next_batter(self, game):
pass
def on_flip_inning(self, game):
pass
def modify_top_of_inning_message(self, game, state):
pass
def modify_atbat_message(self, game, state):
pass
class Supernova(Weather):
def __init__(self, game):
self.name = "Supernova"
self.emoji = "🌟"
def modify_atbat_stats(self, roll):
roll["pitch_stat"] *= 0.8
class Midnight(Weather):
def __init__(self, game):
self.name = "Midnight"
self.emoji = "🕶"
def modify_steal_stats(self, roll):
roll["run_stars"] *= 2
class SlightTailwind(Weather):
def __init__(self, game):
self.name = "Slight Tailwind"
self.emoji = "🏌️‍♀️"
def activate(self, game, result):
if game.top_of_inning:
offense_team = game.teams["away"]
defense_team = game.teams["home"]
else:
offense_team = game.teams["home"]
defense_team = game.teams["away"]
if "mulligan" not in game.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
mulligan_roll_target = -((((game.get_batter().stlats["batting_stars"])-5)/6)**2)+1
if random.random() > mulligan_roll_target and game.get_batter().stlats["batting_stars"] <= 5:
result.clear()
result.update({
"text": f"{game.get_batter()} would have gone out, but they took a mulligan!",
"mulligan": True,
"text_only": True,
"weather_message": True,
})
class HeavySnow(Weather):
def __init__(self, game):
self.name = "Heavy Snow"
self.emoji = ""
self.counter_away = random.randint(0,len(game.teams['away'].lineup)-1)
self.counter_home = random.randint(0,len(game.teams['home'].lineup)-1)
self.swapped_batter_data = None
def activate(self, game, result):
if self.swapped_batter_data:
original, sub = self.swapped_batter_data
self.swapped_batter_data = None
result.clear()
result.update({
"snow_atbat": True,
"text": f"{original.name}'s hands are too cold! {sub.name} is forced to bat!",
"text_only": True,
"weather_message": True,
})
def on_flip_inning(self, game):
if game.top_of_inning and self.counter_away < game.teams["away"].lineup_position:
self.counter_away = self.pitcher_insert_index(game.teams["away"])
if not game.top_of_inning and self.counter_home < game.teams["home"].lineup_position:
self.counter_home = self.pitcher_insert_index(game.teams["home"])
def pitcher_insert_index(self, this_team):
rounds = math.ceil(this_team.lineup_position / len(this_team.lineup))
position = random.randint(0, len(this_team.lineup)-1)
return rounds * len(this_team.lineup) + position
def on_choose_next_batter(self, game):
if game.top_of_inning:
bat_team = game.teams["away"]
counter = self.counter_away
else:
bat_team = game.teams["home"]
counter = self.counter_home
if bat_team.lineup_position == counter:
self.swapped_batter_data = (game.current_batter, bat_team.pitcher) # store this to generate the message during activate()
game.current_batter = bat_team.pitcher
class Twilight(Weather):
def __init__(self,game):
self.name = "Twilight"
self.emoji = "👻"
def modify_atbat_roll(self, outcome, roll, defender):
error_line = - (math.log(defender.stlats["defense_stars"] + 1)/50) + 1
error_roll = random.random()
if error_roll > error_line:
outcome["error"] = True
outcome["weather_message"] = True
outcome["defender"] = defender
roll["pb_system_stat"] = 0.1
def modify_atbat_message(self, this_game, state):
result = this_game.last_update[0]
if "error" in result.keys():
state["update_text"] = f"{result['batter']}'s hit goes ethereal, and {result['defender']} can't catch it! {result['batter']} reaches base safely."
if this_game.last_update[1] > 0:
state["update_text"] += f" {this_game.last_update[1]} runs scored!"
class ThinnedVeil(Weather):
def __init__(self,game):
self.name = "Thinned Veil"
self.emoji = "🌌"
def activate(self, game, result):
if result["ishit"]:
if result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
result["veil"] = True
def modify_atbat_message(self, game, state):
if "veil" in game.last_update[0].keys():
state["update_emoji"] = self.emoji
state["update_text"] += f" {game.last_update[0]['batter']}'s will manifests on {base_string(game.last_update[1])} base."
class HeatWave(Weather):
def __init__(self,game):
self.name = "Heat Wave"
self.emoji = "🌄"
self.counter_away = random.randint(2,4)
self.counter_home = random.randint(2,4)
self.swapped_pitcher_data = None
def on_flip_inning(self, game):
original_pitcher = game.get_pitcher()
if game.top_of_inning:
bat_team = game.teams["home"]
counter = self.counter_home
else:
bat_team = game.teams["away"]
counter = self.counter_away
if game.inning == counter:
if game.top_of_inning:
self.counter_home = self.counter_home - (self.counter_home % 5) + 5 + random.randint(1,4) #rounds down to last 5, adds up to next 5. then adds a random number 2<=x<=5 to determine next pitcher
else:
self.counter_away = self.counter_away - (self.counter_away % 5) + 5 + random.randint(1,4)
#swap, accounting for teams where where someone's both batter and pitcher
tries = 0
while game.get_pitcher() == original_pitcher and tries < 3:
bat_team.set_pitcher(use_lineup = True)
tries += 1
if game.get_pitcher() != original_pitcher:
self.swapped_pitcher_data = (original_pitcher, game.get_pitcher())
def modify_top_of_inning_message(self, game, state):
if self.swapped_pitcher_data:
original, sub = self.swapped_pitcher_data
self.swapped_pitcher_data = None
state["update_emoji"] = self.emoji
state["update_text"] += f' {original} is exhausted from the heat. {sub} is forced to pitch!'
class Drizzle(Weather):
def __init__(self,game):
self.name = "Drizzle"
self.emoji = "🌧"
def on_flip_inning(self, game):
if game.top_of_inning:
next_team = "away"
else:
next_team = "home"
lineup = game.teams[next_team].lineup
game.bases[2] = lineup[(game.teams[next_team].lineup_position-1) % len(lineup)]
def modify_top_of_inning_message(self, game, state):
if game.top_of_inning:
next_team = "away"
else:
next_team = "home"
placed_player = game.teams[next_team].lineup[(game.teams[next_team].lineup_position-1) % len(game.teams[next_team].lineup)]
state["update_emoji"] = self.emoji
state["update_text"] += f' Due to inclement weather, {placed_player.name} is placed on second base.'
class Breezy(Weather):
def __init__(self, game):
self.name = "Breezy"
self.emoji = "🎐"
self.activation_chance = 0.05
def activate(self, game, result):
if random.random() < self.activation_chance:
teamtype = random.choice(["away","home"])
team = game.teams[teamtype]
player = random.choice(team.lineup)
old_player_name = player.name
if ' ' in player.name:
names = player.name.split(" ")
first_first_letter = names[0][0]
last_first_letter = names[-1][0]
names[0] = last_first_letter + names[0][1:]
names[-1] = first_first_letter + names[-1][1:]
player.name = ' '.join(names)
else:
#name is one word, so turn 'bartholemew' into 'martholebew'
first_letter = player.name[0]
last_letter = player.name[-1]
player.name = last_letter + player.name[1:-1] + last_letter
book_adjectives = ["action-packed", "historical", "mystery", "thriller", "horror", "sci-fi", "fantasy", "spooky","romantic"]
book_types = ["novel", "novella", "poem", "anthology", "fan fiction", "autobiography"]
book = "{} {}".format(random.choice(book_adjectives),random.choice(book_types))
result.clear()
result.update({
"text": "{} stopped to enjoy a {} in the nice breeze! {} is now {}!".format(old_player_name, book, old_player_name, player.name),
"text_only": True,
"weather_message": True
})
def all_weathers():
weathers_dic = {
"Supernova" : Supernova,
"Midnight": Midnight,
"Slight Tailwind": SlightTailwind,
"Heavy Snow": HeavySnow,
"Twilight" : Twilight,
"Thinned Veil" : ThinnedVeil,
"Heat Wave" : HeatWave,
"Drizzle" : Drizzle,
"Breezy": Breezy
}
return weathers_dic