335 lines
17 KiB
XML
335 lines
17 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>Archipelago.HollowKnight</RootNamespace>
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<AssemblyName>Archipelago.HollowKnight</AssemblyName>
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<TargetFramework>net472</TargetFramework>
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<AssemblyTitle>HollowKnight.Archipelago</AssemblyTitle>
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<Product>HollowKnight.Archipelago</Product>
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<Description>The Archipelago Multiworld client for Hollow Knight</Description>
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<Copyright>
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</Copyright>
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<Version>0.11.0</Version>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<LangVersion>preview</LangVersion>
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<Company>The Archipelago Community</Company>
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<RepositoryUrl>https://github.com/ArchipelagoMW-HollowKnight/Archipelago.HollowKnight</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<ModName>Archipelago</ModName>
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<HollowKnightRefs>../API</HollowKnightRefs>
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<ExportDir>bin/Publish</ExportDir>
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<Authors>Hussein Farran, Daniel Grace, BadMagic, KonoTyran, Dragonglove</Authors>
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<AdditionalFileItemNames>EmbeddedResource</AdditionalFileItemNames>
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</PropertyGroup>
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<!--
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Create this file somewhere in the project directory. It should contain a property group with HollowKnightRefs pointing to your Managed folder.
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If you use Visual Studio, the HK Modding extension has a template for this file which will autodetect your installation.
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-->
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<Import Project="LocalOverrides.targets" Condition="Exists('LocalOverrides.targets')" />
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<Target Name="CopyMod" AfterTargets="PostBuildEvent">
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<RemoveDir Directories="$(ExportDir)/" />
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<MakeDir Directories="$(ExportDir)/" />
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<MakeDir Directories="$(ExportDir)/zip/" />
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<MakeDir Condition="!Exists('$(HollowKnightRefs)/Mods/$(ModName)/')" Directories="$(HollowKnightRefs)/Mods/$(ModName)/" />
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<Copy SourceFiles="$(TargetPath);$(TargetDir)/$(TargetName).pdb" DestinationFolder="$(HollowKnightRefs)/Mods/$(ModName)/" />
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<Copy SourceFiles="$(OutputPath)/Archipelago.MultiClient.Net.dll" DestinationFolder="$(HollowKnightRefs)/Mods/$(ModName)/" />
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<Copy SourceFiles="$(OutputPath)/Archipelago.Gifting.Net.dll" DestinationFolder="$(HollowKnightRefs)/Mods/$(ModName)/" />
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<Copy SourceFiles="../README.md;$(TargetPath);$(TargetDir)/$(TargetName).pdb" DestinationFolder="$(ExportDir)/zip/" />
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<Copy SourceFiles="$(OutputPath)/Archipelago.MultiClient.Net.dll" DestinationFolder="$(ExportDir)/zip/" />
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<Copy SourceFiles="$(OutputPath)/Archipelago.Gifting.Net.dll" DestinationFolder="$(ExportDir)/zip/" />
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<ZipDirectory SourceDirectory="$(ExportDir)/zip/" DestinationFile="$(ExportDir)/$(ModName).zip" />
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<RemoveDir Directories="$(ExportDir)/zip/" />
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<GetFileHash Files="$(ExportDir)/$(ModName).zip" Algorithm="SHA256">
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<Output TaskParameter="Items" ItemName="FilesWithHashes" />
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</GetFileHash>
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<WriteLinesToFile File="$(ExportDir)/SHA.txt" Lines="@(FilesWithHashes->'%(FileHash)')" Overwrite="true" Encoding="UTF-8" />
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</Target>
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<ItemGroup>
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<EmbeddedResource Include="Resources\**\*" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Archipelago.MultiClient.Net" Version="6.6.1" />
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<PackageReference Include="Archipelago.MultiClient.Net.Analyzers" Version="1.5.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Archipelago.Gifting.Net" Version="0.4.3" />
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<PackageReference Include="PolySharp" Version="1.15.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="RandoConstantGenerators" Version="1.2.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(HollowKnightRefs)/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(HollowKnightRefs)/Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Benchwarp">
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<HintPath>$(HollowKnightRefs)/Mods/Benchwarp/Benchwarp.dll</HintPath>
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</Reference>
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<Reference Include="GalaxyCSharp">
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<HintPath>$(HollowKnightRefs)/GalaxyCSharp.dll</HintPath>
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</Reference>
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<Reference Include="ItemChanger">
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<HintPath>$(HollowKnightRefs)/Mods/ItemChanger/ItemChanger.dll</HintPath>
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</Reference>
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<Reference Include="MenuChanger">
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<HintPath>$(HollowKnightRefs)/Mods/MenuChanger/MenuChanger.dll</HintPath>
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</Reference>
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<Reference Include="MMHOOK_Assembly-CSharp">
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<HintPath>$(HollowKnightRefs)/MMHOOK_Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MMHOOK_PlayMaker">
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<HintPath>$(HollowKnightRefs)/MMHOOK_PlayMaker.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil">
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<HintPath>$(HollowKnightRefs)/Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Security">
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<HintPath>$(HollowKnightRefs)/Mono.Security.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.RuntimeDetour">
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<HintPath>$(HollowKnightRefs)/MonoMod.RuntimeDetour.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.Utils">
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<HintPath>$(HollowKnightRefs)/MonoMod.Utils.dll</HintPath>
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</Reference>
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<Reference Include="netstandard">
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<HintPath>$(HollowKnightRefs)/netstandard.dll</HintPath>
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</Reference>
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<Reference Include="PlayMaker">
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<HintPath>$(HollowKnightRefs)/PlayMaker.dll</HintPath>
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</Reference>
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<Reference Include="System.ComponentModel.Composition">
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<HintPath>$(HollowKnightRefs)/System.ComponentModel.Composition.dll</HintPath>
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</Reference>
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<Reference Include="System.Configuration">
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<HintPath>$(HollowKnightRefs)/System.Configuration.dll</HintPath>
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</Reference>
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<Reference Include="System.Diagnostics.StackTrace">
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<HintPath>$(HollowKnightRefs)/System.Diagnostics.StackTrace.dll</HintPath>
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</Reference>
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<Reference Include="System.EnterpriseServices">
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<HintPath>$(HollowKnightRefs)/System.EnterpriseServices.dll</HintPath>
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</Reference>
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<Reference Include="System.Globalization.Extensions">
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<HintPath>$(HollowKnightRefs)/System.Globalization.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Runtime.Serialization.Xml" />
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<Reference Include="System.Transactions">
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<HintPath>$(HollowKnightRefs)/System.Transactions.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>$(HollowKnightRefs)/System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline">
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<HintPath>$(HollowKnightRefs)/Unity.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(HollowKnightRefs)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DSPGraphModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.DSPGraphModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GIModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.GIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GridModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PerformanceReportingModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.PerformanceReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Physics2DModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.Physics2DModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ProfilerModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.SharedInternalsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteMaskModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.SpriteMaskModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteShapeModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.SpriteShapeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StreamingModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubstanceModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.SubstanceModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubsystemsModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.SubsystemsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.TerrainModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainPhysicsModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.TerrainPhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TilemapModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.TilemapModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TLSModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.TLSModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsNativeModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UIElementsNativeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UmbraModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UmbraModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UNETModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityAnalyticsModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityAnalyticsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityConnectModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityConnectModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityCurlModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityCurlModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityTestProtocolModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityTestProtocolModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestTextureModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestWWWModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VehiclesModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.VehiclesModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VFXModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.VFXModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VideoModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.VideoModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VirtualTexturingModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.VirtualTexturingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VRModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.VRModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.WindModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.WindModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<HintPath>$(HollowKnightRefs)/UnityEngine.XRModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project> |