initial copy of template
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commit
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28
GlitchRestore/GlitchRestore.csproj
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28
GlitchRestore/GlitchRestore.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyName>GlitchRestore</AssemblyName>
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<Product>My first plugin</Product>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json;
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>GlitchRestore</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.33" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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</Project>
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17
GlitchRestore/Plugin.cs
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17
GlitchRestore/Plugin.cs
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using BepInEx;
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using BepInEx.Logging;
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namespace GlitchRestore;
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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internal static new ManualLogSource Logger;
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private void Awake()
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{
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// Plugin startup logic
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Logger = base.Logger;
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Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
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}
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}
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