18 lines
451 B
C#
18 lines
451 B
C#
using BepInEx;
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using BepInEx.Logging;
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namespace GlitchRestore;
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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{
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internal static new ManualLogSource Logger;
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private void Awake()
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{
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// Plugin startup logic
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Logger = base.Logger;
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Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
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}
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}
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